package com.hearthsim.card.classic.minion.legendary;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.effect.EffectCharacterBuffDelta;
import com.hearthsim.exception.HSException;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class Gruul extends Minion {
private final static EffectCharacter<Minion> effect = new EffectCharacterBuffDelta<>(1, 1);
public Gruul() {
super();
}
/**
*
* At the end of each turn, gain +1/+1
*
*/
@Override
public HearthTreeNode endTurn(PlayerSide thisMinionPlayerIndex, HearthTreeNode boardModel) throws HSException {
HearthTreeNode tmpState = super.endTurn(thisMinionPlayerIndex, boardModel);
return Gruul.effect.applyEffect(thisMinionPlayerIndex, this, tmpState);
}
}