package com.hearthsim.card.minion.heroes; import com.hearthsim.card.minion.Hero; import com.hearthsim.card.minion.Minion; import com.hearthsim.model.BoardModel; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class Hunter extends Hero { @Override public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) { return playerSide == PlayerSide.WAITING_PLAYER && minion instanceof Hero; } /** * Use the hero ability on a given target * * Hunter: Deals 2 damage to enemy hero * * * * @param targetPlayerSide * @param targetMinion The target minion * @param boardState * * @return */ @Override public HearthTreeNode useHeroAbility_core( PlayerSide targetPlayerSide, Minion targetMinion, HearthTreeNode boardState) { HearthTreeNode toRet = boardState; if (targetMinion.isHero() && targetPlayerSide == PlayerSide.WAITING_PLAYER) { this.hasBeenUsed = true; toRet.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST); toRet = targetMinion.takeDamageAndNotify((byte) 2, PlayerSide.CURRENT_PLAYER, targetPlayerSide, toRet, false, false); return toRet; } else { return null; } } }