package com.hearthsim.card.minion.heroes;
import com.hearthsim.card.minion.Hero;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.model.BoardModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class Hunter extends Hero {
@Override
public boolean canBeUsedOn(PlayerSide playerSide, Minion minion, BoardModel boardModel) {
return playerSide == PlayerSide.WAITING_PLAYER && minion instanceof Hero;
}
/**
* Use the hero ability on a given target
*
* Hunter: Deals 2 damage to enemy hero
*
*
*
* @param targetPlayerSide
* @param targetMinion The target minion
* @param boardState
*
* @return
*/
@Override
public HearthTreeNode useHeroAbility_core(
PlayerSide targetPlayerSide,
Minion targetMinion,
HearthTreeNode boardState) {
HearthTreeNode toRet = boardState;
if (targetMinion.isHero() && targetPlayerSide == PlayerSide.WAITING_PLAYER) {
this.hasBeenUsed = true;
toRet.data_.getCurrentPlayer().subtractMana(HERO_ABILITY_COST);
toRet = targetMinion.takeDamageAndNotify((byte) 2, PlayerSide.CURRENT_PLAYER, targetPlayerSide, toRet, false, false);
return toRet;
} else {
return null;
}
}
}