package com.hearthsim.card.classic.minion.common; import com.hearthsim.card.CharacterIndex; import com.hearthsim.card.minion.Minion; import com.hearthsim.card.minion.MinionBattlecryInterface; import com.hearthsim.event.effect.EffectCharacter; import com.hearthsim.model.PlayerModel; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class FlameImp extends Minion implements MinionBattlecryInterface { public FlameImp() { super(); } /** * Battlecry: Deal 3 damage to your hero */ @Override public EffectCharacter<Minion> getBattlecryEffect() { return (PlayerSide targetSide, CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> { HearthTreeNode toRet = boardState; PlayerModel currentPlayer = toRet.data_.modelForSide(PlayerSide.CURRENT_PLAYER); toRet = currentPlayer.getHero().takeDamageAndNotify((byte) 3, PlayerSide.CURRENT_PLAYER, PlayerSide.CURRENT_PLAYER, toRet, false, false); return toRet; }; } }