package com.hearthsim.card.classic.minion.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionBattlecryInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.model.PlayerModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class FlameImp extends Minion implements MinionBattlecryInterface {
public FlameImp() {
super();
}
/**
* Battlecry: Deal 3 damage to your hero
*/
@Override
public EffectCharacter<Minion> getBattlecryEffect() {
return (PlayerSide targetSide, CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> {
HearthTreeNode toRet = boardState;
PlayerModel currentPlayer = toRet.data_.modelForSide(PlayerSide.CURRENT_PLAYER);
toRet = currentPlayer.getHero().takeDamageAndNotify((byte) 3, PlayerSide.CURRENT_PLAYER, PlayerSide.CURRENT_PLAYER, toRet, false, false);
return toRet;
};
}
}