package com.hearthsim.card.classic.minion.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionDamagedInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.effect.EffectHeroDraw;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class AcolyteOfPain extends Minion implements MinionDamagedInterface {
private static final EffectCharacter<Minion> effect = new EffectHeroDraw<>(1);
public AcolyteOfPain() {
super();
}
/**
* Draw a card whenever this minion takes damage
* */
@Override
public HearthTreeNode minionDamagedEvent(PlayerSide thisMinionPlayerSide, PlayerSide damagedPlayerSide, Minion damagedMinion, HearthTreeNode boardState) {
if (damagedMinion == this) {
boardState = AcolyteOfPain.effect.applyEffect(thisMinionPlayerSide, CharacterIndex.HERO, boardState);
}
return boardState;
}
}