package com.hearthsim.card.basic.spell;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.spellcard.SpellTargetableCard;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.filter.FilterCharacter;
import com.hearthsim.event.filter.FilterCharacterTargetedSpell;
public class DivineSpirit extends SpellTargetableCard {
public static final EffectCharacter effect = (targetSide, targetCharacterIndex, boardState) -> {
Minion targetCharacter = boardState.data_.getCharacter(targetSide, targetCharacterIndex);
byte healthDiff = targetCharacter.getHealth();
targetCharacter.setHealth((byte)(targetCharacter.getHealth() * 2));
targetCharacter.setMaxHealth((byte)(targetCharacter.getMaxHealth() + healthDiff));
return boardState;
};
/**
* Constructor
*
* @param hasBeenUsed Whether the card has already been used or not
*/
@Deprecated
public DivineSpirit(boolean hasBeenUsed) {
this();
this.hasBeenUsed = hasBeenUsed;
}
/**
* Constructor
*
* Defaults to hasBeenUsed = false
*/
public DivineSpirit() {
super();
}
@Override
public FilterCharacter getTargetableFilter() {
return FilterCharacterTargetedSpell.ALL_MINIONS;
}
/**
*
* Use the card on the given target
*
* This card heals the target minion up to full health and gives it taunt. Cannot be used on heroes.
*
* @return The boardState is manipulated and returned
*/
@Override
public EffectCharacter getTargetableEffect() {
return DivineSpirit.effect;
}
}