package com.hearthsim.card.classic.minion.rare;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionBattlecryInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class TwilightDrake extends Minion implements MinionBattlecryInterface {
public TwilightDrake() {
super();
}
/**
* Battlecry: Gain +1 Health for each card in your hand.
*/
@Override
public EffectCharacter<Minion> getBattlecryEffect() {
return (PlayerSide targetSide,CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> {
this.addHealth((byte) boardState.data_.getCurrentPlayer().getHand().size());
this.addMaxHealth((byte) boardState.data_.getCurrentPlayer().getHand().size());
return boardState;
};
}
}