package com.hearthsim.card.classic.minion.rare; import com.hearthsim.card.CharacterIndex; import com.hearthsim.card.minion.Minion; import com.hearthsim.card.minion.MinionBattlecryInterface; import com.hearthsim.event.effect.EffectCharacter; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class TwilightDrake extends Minion implements MinionBattlecryInterface { public TwilightDrake() { super(); } /** * Battlecry: Gain +1 Health for each card in your hand. */ @Override public EffectCharacter<Minion> getBattlecryEffect() { return (PlayerSide targetSide,CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> { this.addHealth((byte) boardState.data_.getCurrentPlayer().getHand().size()); this.addMaxHealth((byte) boardState.data_.getCurrentPlayer().getHand().size()); return boardState; }; } }