package com.hearthsim.card.classic.minion.rare;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionBattlecryInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class InjuredBlademaster extends Minion implements MinionBattlecryInterface {
public InjuredBlademaster() {
super();
}
/**
* Battlecry: Deal 4 damage to himself
*/
@Override
public EffectCharacter getBattlecryEffect() {
return new EffectCharacter<Minion>() {
@Override
public HearthTreeNode applyEffect(PlayerSide targetSide, CharacterIndex targetCharacterIndex, HearthTreeNode boardState) {
HearthTreeNode toRet;
toRet = InjuredBlademaster.this.takeDamageAndNotify((byte) 4, PlayerSide.CURRENT_PLAYER, PlayerSide.CURRENT_PLAYER, boardState, false, true);
return toRet;
}
};
}
}