package com.hearthsim.card.basic.spell;
import com.hearthsim.card.spellcard.SpellTargetableCard;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.effect.EffectHero;
import com.hearthsim.event.effect.EffectHeroMana;
import com.hearthsim.event.filter.FilterCharacter;
import com.hearthsim.event.filter.FilterCharacterTargetedSpell;
public class Innervate extends SpellTargetableCard {
private final static EffectHero effect = new EffectHeroMana(2);
/**
* Constructor
*
* @param hasBeenUsed Whether the card has already been used or not
*/
@Deprecated
public Innervate(boolean hasBeenUsed) {
this();
this.hasBeenUsed = hasBeenUsed;
}
/**
* Constructor
*
* Defaults to hasBeenUsed = false
*/
public Innervate() {
super();
}
@Override
public FilterCharacter getTargetableFilter() {
return FilterCharacterTargetedSpell.SELF;
}
/**
*
* Use the card on the given target
*
* Gives the hero 2 extra mana this turn. If already at 10 mana, does nothing but the card still disappears.
*
*
*
* @param side
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*
* @return The boardState is manipulated and returned
*/
@Override
public EffectCharacter getTargetableEffect() {
return Innervate.effect;
}
}