package com.hearthsim.card.basic.spell;
import com.hearthsim.card.spellcard.SpellTargetableCard;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.event.effect.EffectCharacterHeal;
public class HolyLight extends SpellTargetableCard {
private static final byte HEAL_AMOUNT = 6;
/**
* Constructor
*
* @param hasBeenUsed Whether the card has already been used or not
*/
@Deprecated
public HolyLight(boolean hasBeenUsed) {
this();
this.hasBeenUsed = hasBeenUsed;
}
/**
* Constructor
*
* Defaults to hasBeenUsed = false
*/
public HolyLight() {
super();
}
/**
*
* Use the card on the given target
*
* Heal a character for 6
*
*
*
* @param side
* @param boardState The BoardState before this card has performed its action. It will be manipulated and returned.
*
* @return The boardState is manipulated and returned
*/
@Override
public EffectCharacter getTargetableEffect() {
if (this.effect == null) {
this.effect = new EffectCharacterHeal(HolyLight.HEAL_AMOUNT);
}
return this.effect;
}
}