package com.hearthsim.card.basic.minion; import com.hearthsim.card.CharacterIndex; import com.hearthsim.card.minion.Minion; import com.hearthsim.card.minion.MinionBattlecryInterface; import com.hearthsim.event.effect.EffectCharacter; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class FrostwolfWarlord extends Minion implements MinionBattlecryInterface { public FrostwolfWarlord() { super(); } /** * Battlecry: gain +1/+1 for each friendly minion on the battlefield */ @Override public EffectCharacter<Minion> getBattlecryEffect() { return (PlayerSide targetSide, CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> { byte numBuffs = (byte) (boardState.data_.modelForSide(PlayerSide.CURRENT_PLAYER).getNumMinions() - 1); //Don't count the Warlord itself this.addAttack(numBuffs); this.addHealth(numBuffs); this.addMaxHealth(numBuffs); return boardState; }; } }