package com.hearthsim.card.basic.minion;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionBattlecryInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class FrostwolfWarlord extends Minion implements MinionBattlecryInterface {
public FrostwolfWarlord() {
super();
}
/**
* Battlecry: gain +1/+1 for each friendly minion on the battlefield
*/
@Override
public EffectCharacter<Minion> getBattlecryEffect() {
return (PlayerSide targetSide, CharacterIndex minionPlacementIndex, HearthTreeNode boardState) -> {
byte numBuffs = (byte) (boardState.data_.modelForSide(PlayerSide.CURRENT_PLAYER).getNumMinions() - 1); //Don't count the Warlord itself
this.addAttack(numBuffs);
this.addHealth(numBuffs);
this.addMaxHealth(numBuffs);
return boardState;
};
}
}