package com.hearthsim.card.classic.minion.common;
import com.hearthsim.card.CharacterIndex;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionBattlecryInterface;
import com.hearthsim.event.effect.EffectCharacter;
import com.hearthsim.model.PlayerModel;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class BloodsailRaider extends Minion implements MinionBattlecryInterface {
public BloodsailRaider() {
super();
}
/**
* Battlecry: Gain Attack equal to the Attack of your weapon
*/
@Override
public EffectCharacter getBattlecryEffect() {
return new EffectCharacter<Minion>() {
@Override
public HearthTreeNode applyEffect(PlayerSide targetSide, CharacterIndex targetCharacterIndex, HearthTreeNode boardState) {
PlayerModel currentPlayer = boardState.data_.getCurrentPlayer();
if (currentPlayer.getHero().getWeapon() != null) {
BloodsailRaider.this.addAttack(currentPlayer.getHero().getWeapon().getWeaponDamage());
}
return boardState;
}
};
}
}