package com.hearthsim.card.classic.minion.rare;
import com.hearthsim.card.minion.Minion;
import com.hearthsim.card.minion.MinionDamagedInterface;
import com.hearthsim.model.PlayerSide;
import com.hearthsim.util.tree.HearthTreeNode;
public class FrothingBerserker extends Minion implements MinionDamagedInterface {
public FrothingBerserker() {
super();
}
/**
* Whenever a minion takes damage, gain 1 attack
* */
public HearthTreeNode minionDamagedEvent(PlayerSide thisMinionPlayerSide, PlayerSide damagedPlayerSide, Minion damagedMinion, HearthTreeNode boardState) {
this.addAttack((byte)1);
return boardState;
}
}