package com.hearthsim.card.classic.minion.rare; import com.hearthsim.card.minion.Minion; import com.hearthsim.card.minion.MinionDamagedInterface; import com.hearthsim.model.PlayerSide; import com.hearthsim.util.tree.HearthTreeNode; public class FrothingBerserker extends Minion implements MinionDamagedInterface { public FrothingBerserker() { super(); } /** * Whenever a minion takes damage, gain 1 attack * */ public HearthTreeNode minionDamagedEvent(PlayerSide thisMinionPlayerSide, PlayerSide damagedPlayerSide, Minion damagedMinion, HearthTreeNode boardState) { this.addAttack((byte)1); return boardState; } }