package tc.oc.commons.bukkit.inventory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; public enum ArmorType { BOOTS, LEGGINGS, CHESTPLATE, HELMET; private static final int FIRST_ARMOR_SLOT = 36; public static ArmorType byArmorSlot(int slot) { return values()[slot]; } public static ArmorType byInventorySlot(int slot) { return values()[slot - FIRST_ARMOR_SLOT]; } public static boolean isArmorSlot(int inventorySlot) { return inventorySlot >= FIRST_ARMOR_SLOT && inventorySlot < FIRST_ARMOR_SLOT + values().length; } public int armorSlot() { return this.ordinal(); } public int inventorySlot() { return FIRST_ARMOR_SLOT + this.ordinal(); } public ItemStack getItem(PlayerInventory inv) { return inv.getItem(this.inventorySlot()); } public void setItem(PlayerInventory inv, ItemStack stack) { inv.setItem(this.inventorySlot(), stack); } }