package tc.oc.pgm.terrain;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.world.WorldInitEvent;
import tc.oc.commons.core.plugin.PluginFacet;
/**
* This prevents the server from pre-loading 24x24 chunks around spawn,
* which would otherwise happen on the main thread and probably
* disconnect everyone if terrain needs to be generated.
*
* There's no better place to do this, because this is the only plugin
* code that can run between the world being created and the spawn chunks
* being generated.
*/
public class DisableKeepSpawnInMemoryListener implements PluginFacet, Listener {
@EventHandler
public void onWorldInit(WorldInitEvent event) {
event.getWorld().setKeepSpawnInMemory(false);
}
}