package tc.oc.pgm.proximity; import tc.oc.pgm.filters.Filter; import tc.oc.pgm.regions.Region; public class ProximityAlarmDefinition { public Region detectRegion; // Region in which players are detected public Filter detectFilter; // Players that are detected public Filter alertFilter; // Players that are alerted public String alertMessage; // Message to send to eligible players public boolean flares; // Show flares public double flareRadius; // Radius of flare circle }