package tc.oc.pgm.proximity;
import tc.oc.pgm.filters.Filter;
import tc.oc.pgm.regions.Region;
public class ProximityAlarmDefinition {
public Region detectRegion; // Region in which players are detected
public Filter detectFilter; // Players that are detected
public Filter alertFilter; // Players that are alerted
public String alertMessage; // Message to send to eligible players
public boolean flares; // Show flares
public double flareRadius; // Radius of flare circle
}