package tc.oc.pgm.mutation.types.kit; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Range; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.PotionMeta; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import tc.oc.commons.core.random.ImmutableWeightedRandomChooser; import tc.oc.commons.core.random.WeightedRandomChooser; import tc.oc.pgm.kits.FreeItemKit; import tc.oc.pgm.kits.Kit; import tc.oc.pgm.match.Match; import tc.oc.pgm.match.MatchPlayer; import tc.oc.pgm.mutation.types.KitMutation; import java.util.List; public class PotionMutation extends KitMutation { final static ImmutableMap<PotionEffectType, Integer> BAD_MAP = new ImmutableMap.Builder<PotionEffectType, Integer>() .put(PotionEffectType.WEAKNESS, 15) .put(PotionEffectType.SLOW, 10) .put(PotionEffectType.POISON, 10) .put(PotionEffectType.BLINDNESS, 3) .put(PotionEffectType.LEVITATION, 1) .build(); final static ImmutableMap<PotionEffectType, Integer> GOOD_MAP = new ImmutableMap.Builder<PotionEffectType, Integer>() .put(PotionEffectType.SPEED, 15) .put(PotionEffectType.INCREASE_DAMAGE, 15) .put(PotionEffectType.DAMAGE_RESISTANCE, 10) .put(PotionEffectType.REGENERATION, 10) .put(PotionEffectType.FIRE_RESISTANCE, 10) .put(PotionEffectType.HEALTH_BOOST, 5) .put(PotionEffectType.JUMP, 5) .put(PotionEffectType.INVISIBILITY, 1) .build(); final static ImmutableMap<Material, Integer> BOTTLE_BAD_MAP = new ImmutableMap.Builder<Material, Integer>() .put(Material.SPLASH_POTION, 5) .put(Material.LINGERING_POTION, 1) .build(); final static ImmutableMap<Material, Integer> BOTTLE_GOOD_MAP = new ImmutableMap.Builder<Material, Integer>() .putAll(BOTTLE_BAD_MAP) .put(Material.POTION, 10) .build(); final static WeightedRandomChooser<PotionEffectType, Integer> BAD = new ImmutableWeightedRandomChooser<>(BAD_MAP); final static WeightedRandomChooser<PotionEffectType, Integer> GOOD = new ImmutableWeightedRandomChooser<>(GOOD_MAP); final static WeightedRandomChooser<Material, Integer> BAD_BOTTLE = new ImmutableWeightedRandomChooser<>(BOTTLE_BAD_MAP); final static WeightedRandomChooser<Material, Integer> GOOD_BOTTLE = new ImmutableWeightedRandomChooser<>(BOTTLE_GOOD_MAP); final static Range<Integer> BAD_DURATION_RANGE = Range.closed(3, 10); final static Range<Integer> GOOD_DURATION_RANGE = Range.closed(10, 45); final static Range<Integer> AMOUNT_RANGE = Range.closed(1, 3); final static Range<Integer> AMPLIFIER_RANGE = Range.closed(0, 2); public PotionMutation(Match match) { super(match, false); } @Override public void kits(MatchPlayer player, List<Kit> kits) { super.kits(player, kits); int numberOfPotions = entropy().randomInt(AMOUNT_RANGE); for(int i = 0; i < numberOfPotions; i++) { WeightedRandomChooser<PotionEffectType, Integer> type; WeightedRandomChooser<Material, Integer> material; Range<Integer> range; // Determine whether the potion will be "good" or "bad" if(random().nextBoolean()) { type = BAD; material = BAD_BOTTLE; range = BAD_DURATION_RANGE; } else { type = GOOD; material = GOOD_BOTTLE; range = GOOD_DURATION_RANGE; } // Choose all the random attributes PotionEffectType effect = type.choose(entropy()); Material bottle = material.choose(entropy()); int duration = 20 * entropy().randomInt(range); int amplifier = entropy().randomInt(AMPLIFIER_RANGE); // Apply the attributes to the item stack ItemStack potion = item(bottle); PotionMeta meta = (PotionMeta) potion.getItemMeta(); meta.addCustomEffect(new PotionEffect(effect, duration, amplifier), true); potion.setItemMeta(meta); kits.add(new FreeItemKit(potion)); } } }