package tc.oc.pgm.mutation.types.kit; import com.google.common.collect.Range; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.inventory.Inventory; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import tc.oc.commons.core.random.ImmutableWeightedRandomChooser; import tc.oc.commons.core.random.WeightedRandomChooser; import tc.oc.commons.core.util.Optionals; import tc.oc.pgm.killreward.KillReward; import tc.oc.pgm.kits.FreeItemKit; import tc.oc.pgm.kits.ItemKit; import tc.oc.pgm.kits.Kit; import tc.oc.pgm.match.Match; import tc.oc.pgm.match.MatchPlayer; import tc.oc.pgm.mutation.types.KitMutation; import java.util.List; import java.util.Optional; public class ProjectileMutation extends KitMutation { final static WeightedRandomChooser<Enchantment, Integer> ENCHANTMENTS = new ImmutableWeightedRandomChooser<>(EnchantmentMutation.BOWS_MAP); final static WeightedRandomChooser<PotionEffectType, Integer> POTIONS = new ImmutableWeightedRandomChooser<>(PotionMutation.BAD_MAP); final static Range<Integer> ENCHANT_RANGE = Range.closed(1, 3); final static Range<Integer> AMPLIFIER_RANGE = Range.closed(0, 3); final static Range<Integer> DURATION_RANGE = Range.closed(3, 10); final static ItemKit BOW = new FreeItemKit(item(Material.BOW)); final static ItemKit ARROWS = new FreeItemKit(item(Material.ARROW, 16)); public ProjectileMutation(Match match) { super(match, false); this.rewards.add(new KillReward(ARROWS)); } @Override public void apply(MatchPlayer player) { super.apply(player); Inventory inventory = player.getInventory(); inventory.all(Material.BOW).values().forEach(arrow -> arrow.addUnsafeEnchantment(ENCHANTMENTS.choose(entropy()), entropy().randomInt(ENCHANT_RANGE))); } @Override public void kits(MatchPlayer player, List<Kit> kits) { super.kits(player, kits); Inventory inventory = player.getInventory(); if(!inventory.contains(Material.BOW)) kits.add(BOW); if(!inventory.contains(Material.ARROW)) kits.add(ARROWS); } @EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST) public void onProjectileHit(ProjectileHitEvent event) { Optionals.cast(Optional.ofNullable(event.getHitEntity()), LivingEntity.class) .filter(entity -> Optional.ofNullable(event.getEntity().getShooter()).filter(shooter -> shooter instanceof Player).isPresent()) .ifPresent(entity -> entity.addPotionEffect(new PotionEffect(POTIONS.choose(entropy()), 20 * entropy().randomInt(DURATION_RANGE), entropy().randomInt(AMPLIFIER_RANGE)), true)); } }