package tc.oc.pgm.terrain;
import org.bukkit.World;
import org.bukkit.WorldCreator;
/**
* Something that configures {@link World}s when they are created,
* through a {@link WorldCreator}.
*
* Use a {@link WorldConfiguratorBinder} to register these.
*/
public interface WorldConfigurator {
void configureWorld(WorldCreator worldCreator);
}