package tc.oc.pgm.blitz; import tc.oc.pgm.victory.AbstractVictoryCondition; public class BlitzVictoryCondition extends AbstractVictoryCondition { private final BlitzMatchModuleImpl blitz; protected BlitzVictoryCondition(BlitzMatchModuleImpl blitz) { super(Priority.BLITZ, new BlitzMatchResult()); this.blitz = blitz; } @Override public boolean isCompleted() { // At least one competitor must be eliminated before the match can end. // This allows maps to be tested with one or zero competitors present. final int count = blitz.remainingCompetitors(); return blitz.activated() && count <= 1 && count < blitz.competitors(); } }