package tc.oc.pgm.spawns.events; import org.bukkit.event.HandlerList; import tc.oc.pgm.events.SingleMatchPlayerEvent; import tc.oc.pgm.match.MatchPlayer; /** * Fires when a player is released from their spawn point, which may be * some time after they spawn, due to spawn freezing. */ public class ParticipantReleaseEvent extends SingleMatchPlayerEvent { private final boolean wasFrozen; public ParticipantReleaseEvent(MatchPlayer player, boolean wasFrozen) { super(player); this.wasFrozen = wasFrozen; } public boolean wasFrozen() { return wasFrozen; } private static final HandlerList handlers = new HandlerList(); }