package tc.oc.pgm.spawns.events;
import org.bukkit.event.HandlerList;
import tc.oc.pgm.events.SingleMatchPlayerEvent;
import tc.oc.pgm.match.MatchPlayer;
/**
* Fires when a player is released from their spawn point, which may be
* some time after they spawn, due to spawn freezing.
*/
public class ParticipantReleaseEvent extends SingleMatchPlayerEvent {
private final boolean wasFrozen;
public ParticipantReleaseEvent(MatchPlayer player, boolean wasFrozen) {
super(player);
this.wasFrozen = wasFrozen;
}
public boolean wasFrozen() {
return wasFrozen;
}
private static final HandlerList handlers = new HandlerList();
}