package tc.oc.pgm.events; import org.bukkit.event.HandlerList; import tc.oc.api.docs.PlayerId; import tc.oc.pgm.match.Match; import tc.oc.pgm.match.MatchPlayer; import tc.oc.pgm.match.Party; /** * Called just after a {@link MatchPlayer} is constructed and initialized. The player has not * yet joined a {@link Party}, but their internal state is set as if they were already in * the default party. * * This event can be used to change the player's initial party. If that hasn't happened by the * time this event returns, the player will join the default party properly. * * If possible, {@link PlayerJoinMatchEvent} should be used instead of this event, which fires * as part of the process of joining the initial party. */ public class MatchPlayerAddEvent extends MatchEvent { private final MatchPlayer player; private final PlayerId playerId; public MatchPlayerAddEvent(Match match, MatchPlayer player) { super(match); this.player = player; this.playerId = player.getPlayerId(); } public MatchPlayer getPlayer() { return player; } public PlayerId getPlayerId() { return playerId; } private static HandlerList handlers = new HandlerList(); @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }