package tc.oc.commons.bukkit.event;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
/**
* Player trampled a block (walked on it). Mob trampling is not currently implemented.
*/
public class BlockTrampleEvent extends AdventureModeInteractEvent {
public BlockTrampleEvent(Player player, Block block) {
super(player, block);
}
}