package tc.oc.commons.bukkit.event;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.util.RayBlockIntersection;
/**
* Player punched a block.
*/
public class BlockPunchEvent extends AdventureModeInteractEvent implements Cancellable {
private final RayBlockIntersection intersection;
public BlockPunchEvent(Player player, RayBlockIntersection intersection) {
super(player, intersection.getBlock());
this.intersection = intersection;
}
public RayBlockIntersection getIntersection() {
return intersection;
}
}