package tc.oc.commons.bukkit.nick; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; import org.bukkit.event.player.PlayerEvent; import static com.google.common.base.Preconditions.checkNotNull; /** * Fired when a player changes/clears their nickname immediately during a session, * i.e. with "/nick -i". This is NEVER fired on login or logout. */ public class PlayerIdentityChangeEvent extends PlayerEvent { private final Identity oldIdentity; private final Identity newIdentity; public PlayerIdentityChangeEvent(Player player, Identity oldIdentity, Identity newIdentity) { super(player); this.oldIdentity = checkNotNull(oldIdentity); this.newIdentity = checkNotNull(newIdentity); } public Identity getOldIdentity() { return oldIdentity; } public Identity getNewIdentity() { return newIdentity; } /** * HandlerList stuff */ private static final HandlerList handlers = new HandlerList(); @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }