package tc.oc.pgm.events; import org.bukkit.event.HandlerList; import tc.oc.pgm.match.Match; /** * Fired immediately before a {@link Match} unloads. The match has ended and all players * have left, but all modules and features are still loaded. */ public class MatchUnloadEvent extends MatchEvent { private static HandlerList handlers = new HandlerList(); public MatchUnloadEvent(Match match) { super(match); } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }