package tc.oc.pgm.spawns;
import javax.annotation.Nullable;
import net.md_5.bungee.api.chat.BaseComponent;
import java.time.Duration;
import tc.oc.pgm.filters.Filter;
public class RespawnOptions {
public final Duration delay; // Minimum wait time between death and respawn
public final Duration freeze;
public final long delayTicks;
public final boolean auto; // Force dead players to respawn as soon as they can
public final boolean blackout; // Blind dead players
public final boolean spectate; // Allow dead players to fly around
public final boolean bedSpawn; // Allow players to respawn from beds
public final @Nullable BaseComponent message; // Message to show respawning players, after the delay
public final Filter filter; // Filter if this RespawnOption should be the one used
public RespawnOptions(Duration delay, Duration freeze, boolean auto, boolean blackout, boolean spectate, boolean bedSpawn, Filter filter, @Nullable BaseComponent message) {
this.delay = delay;
this.delayTicks = Math.max(delay.toMillis() / 50, 20);
this.freeze = freeze;
this.auto = auto;
this.blackout = blackout;
this.spectate = spectate;
this.bedSpawn = bedSpawn;
this.filter = filter;
this.message = message;
}
}