package tc.oc.pgm.tracker.damage;
import javax.annotation.Nullable;
import org.bukkit.Location;
public interface RangedInfo extends TrackerInfo {
default double distanceFrom(@Nullable Location deathLocation) {
if(getOrigin() == null || deathLocation == null) return Double.NaN;
// When players fall in the void, use y=0 as their death location
if(deathLocation.getY() < 0) {
deathLocation = deathLocation.clone();
deathLocation.setY(0);
}
return deathLocation.distance(getOrigin());
}
@Nullable Location getOrigin();
}