package tc.oc.pgm.events; import org.bukkit.event.HandlerList; import tc.oc.pgm.match.Match; /** * Fires after a {@link Match} has completely loaded and all online players have joined. * If cycling from a previous match, it will be completely unloaded when this fires. */ public class CycleEvent extends MatchEvent { private static final HandlerList handlers = new HandlerList(); private final Match old; public CycleEvent(Match match, Match old) { super(match); this.old = old; } public Match getOldMatch() { return this.old; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }