package tc.oc.pgm.stamina.symptoms;
import com.google.common.collect.Range;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ProjectileLaunchEvent;
import org.bukkit.event.player.PlayerAnimationEvent;
import tc.oc.pgm.match.MatchPlayer;
public abstract class StaminaSymptom {
public final Range<Double> range;
public StaminaSymptom(Range<Double> range) {
this.range = range;
}
public void apply(MatchPlayer player) {}
public void remove(MatchPlayer player) {}
public void onAttack(EntityDamageEvent event) {}
public void onShoot(ProjectileLaunchEvent event) {}
public void onSwing(PlayerAnimationEvent event) {}
}