package tc.oc.pgm; import tc.oc.commons.core.inject.HybridManifest; import tc.oc.pgm.blockdrops.BlockDropsModule; import tc.oc.pgm.crafting.CraftingModule; import tc.oc.pgm.eventrules.EventRuleModule; import tc.oc.pgm.fallingblocks.FallingBlocksModule; import tc.oc.pgm.ffa.FreeForAllModule; import tc.oc.pgm.gamerules.GameRulesModule; import tc.oc.pgm.ghostsquadron.GhostSquadronModule; import tc.oc.pgm.goals.GoalModule; import tc.oc.pgm.hunger.HungerModule; import tc.oc.pgm.itemmeta.ItemModifyModule; import tc.oc.pgm.killreward.KillRewardModule; import tc.oc.pgm.blitz.BlitzModule; import tc.oc.pgm.map.MapModuleFactory; import tc.oc.pgm.map.StaticMethodMapModuleFactory; import tc.oc.pgm.modules.DiscardPotionBottlesModule; import tc.oc.pgm.modules.FriendlyFireRefundModule; import tc.oc.pgm.modules.InfoModule; import tc.oc.pgm.modules.InternalModule; import tc.oc.pgm.modules.ItemDestroyModule; import tc.oc.pgm.modules.MaxBuildHeightModule; import tc.oc.pgm.modules.MobsModule; import tc.oc.pgm.modules.ModifyBowProjectileModule; import tc.oc.pgm.modules.PlayableRegionModule; import tc.oc.pgm.modules.TimeLockModule; import tc.oc.pgm.modules.ToolRepairModule; import tc.oc.pgm.mutation.MutationMapModule; import tc.oc.pgm.pickup.PickupModule; import tc.oc.pgm.portals.PortalModule; import tc.oc.pgm.projectile.ProjectileModule; import tc.oc.pgm.proximity.ProximityAlarmModule; import tc.oc.pgm.rage.RageModule; import tc.oc.pgm.renewable.RenewableModule; import tc.oc.pgm.score.ScoreModule; import tc.oc.pgm.spawns.SpawnModule; import tc.oc.pgm.stamina.StaminaModule; import tc.oc.pgm.timelimit.TimeLimitModule; import tc.oc.pgm.worldborder.WorldBorderModule; /** * Registration of {@link MapModuleFactory}s */ public class MapModulesManifest extends HybridManifest { @Override protected void configure() { // MapModuleFactories install(new InfoModule.Factory()); install(new FreeForAllModule.Factory()); install(new CraftingModule.Factory()); install(new ItemModifyModule.Factory()); install(new PickupModule.Factory()); install(new GoalModule.Factory()); install(new ProjectileModule.Factory()); install(new SpawnModule.Factory()); install(new TimeLimitModule.Factory()); install(new BlitzModule.Factory()); // MapModules with static parse methods install(new StaticMethodMapModuleFactory<EventRuleModule>(){}); install(new StaticMethodMapModuleFactory<PlayableRegionModule>(){}); install(new StaticMethodMapModuleFactory<TimeLockModule>(){}); install(new StaticMethodMapModuleFactory<ScoreModule>(){}); install(new StaticMethodMapModuleFactory<ItemDestroyModule>(){}); install(new StaticMethodMapModuleFactory<ToolRepairModule>(){}); install(new StaticMethodMapModuleFactory<PortalModule>(){}); install(new StaticMethodMapModuleFactory<MaxBuildHeightModule>(){}); install(new StaticMethodMapModuleFactory<ModifyBowProjectileModule>(){}); install(new StaticMethodMapModuleFactory<MobsModule>(){}); install(new StaticMethodMapModuleFactory<HungerModule>(){}); install(new StaticMethodMapModuleFactory<KillRewardModule>(){}); install(new StaticMethodMapModuleFactory<GhostSquadronModule>(){}); install(new StaticMethodMapModuleFactory<RageModule>(){}); install(new StaticMethodMapModuleFactory<FriendlyFireRefundModule>(){}); install(new StaticMethodMapModuleFactory<BlockDropsModule>(){}); install(new StaticMethodMapModuleFactory<RenewableModule>(){}); install(new StaticMethodMapModuleFactory<InternalModule>(){}); install(new StaticMethodMapModuleFactory<ProximityAlarmModule>(){}); install(new StaticMethodMapModuleFactory<GameRulesModule>(){}); install(new StaticMethodMapModuleFactory<FallingBlocksModule>(){}); install(new StaticMethodMapModuleFactory<DiscardPotionBottlesModule>(){}); install(new StaticMethodMapModuleFactory<WorldBorderModule>(){}); install(new StaticMethodMapModuleFactory<StaminaModule>(){}); install(new StaticMethodMapModuleFactory<MutationMapModule>(){}); } }