/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.math3.geometry.euclidean.twod; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.apache.commons.math3.exception.MathIllegalArgumentException; import org.apache.commons.math3.exception.util.LocalizedFormats; import org.apache.commons.math3.geometry.Point; import org.apache.commons.math3.geometry.euclidean.oned.IntervalsSet; import org.apache.commons.math3.geometry.partitioning.Region; import org.apache.commons.math3.geometry.partitioning.RegionFactory; import org.apache.commons.math3.geometry.partitioning.SubHyperplane; /** This class represent a tree of nested 2D boundary loops. * <p>This class is used for piecewise polygons construction. * Polygons are built using the outline edges as * representative of boundaries, the orientation of these lines are * meaningful. However, we want to allow the user to specify its * outline loops without having to take care of this orientation. This * class is devoted to correct mis-oriented loops.<p> * <p>Orientation is computed assuming the piecewise polygon is finite, * i.e. the outermost loops have their exterior side facing points at * infinity, and hence are oriented counter-clockwise. The orientation of * internal loops is computed as the reverse of the orientation of * their immediate surrounding loop.</p> * @since 3.0 */ class NestedLoops { /** Boundary loop. */ private Vector2D[] loop; /** Surrounded loops. */ private List<NestedLoops> surrounded; /** Polygon enclosing a finite region. */ private Region<Euclidean2D> polygon; /** Indicator for original loop orientation. */ private boolean originalIsClockwise; /** Tolerance below which points are considered identical. */ private final double tolerance; /** Simple Constructor. * <p>Build an empty tree of nested loops. This instance will become * the root node of a complete tree, it is not associated with any * loop by itself, the outermost loops are in the root tree child * nodes.</p> * @param tolerance tolerance below which points are considered identical * @since 3.3 */ NestedLoops(final double tolerance) { this.surrounded = new ArrayList<NestedLoops>(); this.tolerance = tolerance; } /** Constructor. * <p>Build a tree node with neither parent nor children</p> * @param loop boundary loop (will be reversed in place if needed) * @param tolerance tolerance below which points are considered identical * @exception MathIllegalArgumentException if an outline has an open boundary loop * @since 3.3 */ private NestedLoops(final Vector2D[] loop, final double tolerance) throws MathIllegalArgumentException { if (loop[0] == null) { throw new MathIllegalArgumentException(LocalizedFormats.OUTLINE_BOUNDARY_LOOP_OPEN); } this.loop = loop; this.surrounded = new ArrayList<NestedLoops>(); this.tolerance = tolerance; // build the polygon defined by the loop final ArrayList<SubHyperplane<Euclidean2D>> edges = new ArrayList<SubHyperplane<Euclidean2D>>(); Vector2D current = loop[loop.length - 1]; for (int i = 0; i < loop.length; ++i) { final Vector2D previous = current; current = loop[i]; final Line line = new Line(previous, current, tolerance); final IntervalsSet region = new IntervalsSet(line.toSubSpace((Point<Euclidean2D>) previous).getX(), line.toSubSpace((Point<Euclidean2D>) current).getX(), tolerance); edges.add(new SubLine(line, region)); } polygon = new PolygonsSet(edges, tolerance); // ensure the polygon encloses a finite region of the plane if (Double.isInfinite(polygon.getSize())) { polygon = new RegionFactory<Euclidean2D>().getComplement(polygon); originalIsClockwise = false; } else { originalIsClockwise = true; } } /** Add a loop in a tree. * @param bLoop boundary loop (will be reversed in place if needed) * @exception MathIllegalArgumentException if an outline has crossing * boundary loops or open boundary loops */ public void add(final Vector2D[] bLoop) throws MathIllegalArgumentException { add(new NestedLoops(bLoop, tolerance)); } /** Add a loop in a tree. * @param node boundary loop (will be reversed in place if needed) * @exception MathIllegalArgumentException if an outline has boundary * loops that cross each other */ private void add(final NestedLoops node) throws MathIllegalArgumentException { // check if we can go deeper in the tree for (final NestedLoops child : surrounded) { if (child.polygon.contains(node.polygon)) { child.add(node); return; } } // check if we can absorb some of the instance children for (final Iterator<NestedLoops> iterator = surrounded.iterator(); iterator.hasNext();) { final NestedLoops child = iterator.next(); if (node.polygon.contains(child.polygon)) { node.surrounded.add(child); iterator.remove(); } } // we should be separate from the remaining children RegionFactory<Euclidean2D> factory = new RegionFactory<Euclidean2D>(); for (final NestedLoops child : surrounded) { if (!factory.intersection(node.polygon, child.polygon).isEmpty()) { throw new MathIllegalArgumentException(LocalizedFormats.CROSSING_BOUNDARY_LOOPS); } } surrounded.add(node); } /** Correct the orientation of the loops contained in the tree. * <p>This is this method that really inverts the loops that where * provided through the {@link #add(Vector2D[]) add} method if * they are mis-oriented</p> */ public void correctOrientation() { for (NestedLoops child : surrounded) { child.setClockWise(true); } } /** Set the loop orientation. * @param clockwise if true, the loop should be set to clockwise * orientation */ private void setClockWise(final boolean clockwise) { if (originalIsClockwise ^ clockwise) { // we need to inverse the original loop int min = -1; int max = loop.length; while (++min < --max) { final Vector2D tmp = loop[min]; loop[min] = loop[max]; loop[max] = tmp; } } // go deeper in the tree for (final NestedLoops child : surrounded) { child.setClockWise(!clockwise); } } }