package micdoodle8.mods.galacticraft.core.world.gen.dungeon; import micdoodle8.mods.galacticraft.api.vector.Vector3; import micdoodle8.mods.galacticraft.core.GCBlocks; import micdoodle8.mods.galacticraft.core.tile.TileEntityDungeonSpawner; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import java.util.Random; public class RoomBoss extends SizedPiece { private BlockPos chestPos; public RoomBoss() { } public RoomBoss(DungeonConfiguration configuration, Random rand, int blockPosX, int blockPosZ, EnumFacing entranceDir) { this(configuration, rand, blockPosX, blockPosZ, rand.nextInt(6) + 14, rand.nextInt(2) + 8, rand.nextInt(6) + 14, entranceDir); } public RoomBoss(DungeonConfiguration configuration, Random rand, int blockPosX, int blockPosZ, int sizeX, int sizeY, int sizeZ, EnumFacing entranceDir) { super(configuration, sizeX, sizeY, sizeZ, entranceDir.getOpposite()); this.coordBaseMode = EnumFacing.SOUTH; this.sizeX = sizeX; this.sizeZ = sizeZ; this.sizeY = sizeY; int yPos = configuration.getYPosition(); this.boundingBox = new StructureBoundingBox(blockPosX, yPos, blockPosZ, blockPosX + this.sizeX, yPos + this.sizeY, blockPosZ + this.sizeZ); } @Override public boolean addComponentParts(World worldIn, Random random, StructureBoundingBox chunkBox) { for (int i = 0; i <= this.sizeX; i++) { for (int j = 0; j <= this.sizeY; j++) { for (int k = 0; k <= this.sizeZ; k++) { if (i == 0 || i == this.sizeX || j == 0 || j == this.sizeY || k == 0 || k == this.sizeZ) { boolean placeBlock = true; if (getDirection().getAxis() == EnumFacing.Axis.Z) { int start = (this.boundingBox.maxX - this.boundingBox.minX) / 2 - 1; int end = (this.boundingBox.maxX - this.boundingBox.minX) / 2 + 1; if (i > start && i <= end && j < 3 && j > 0) { if (getDirection() == EnumFacing.SOUTH && k == 0) { placeBlock = false; } else if (getDirection() == EnumFacing.NORTH && k == this.sizeZ) { placeBlock = false; } } } else { int start = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 - 1; int end = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 + 1; if (k > start && k <= end && j < 3 && j > 0) { if (getDirection() == EnumFacing.EAST && i == 0) { placeBlock = false; } else if (getDirection() == EnumFacing.WEST && i == this.sizeX) { placeBlock = false; } } } if (placeBlock) { this.setBlockState(worldIn, this.configuration.getBrickBlock(), i, j, k, chunkBox); } else { this.setBlockState(worldIn, Blocks.air.getDefaultState(), i, j, k, chunkBox); } } else if ((i == 1 && k == 1) || (i == 1 && k == this.sizeZ - 1) || (i == this.sizeX - 1 && k == 1) || (i == this.sizeX - 1 && k == this.sizeZ - 1)) { this.setBlockState(worldIn, Blocks.flowing_lava.getDefaultState(), i, j, k, chunkBox); } else if (j % 3 == 0 && j >= 2 && ((i == 1 || i == this.sizeX - 1 || k == 1 || k == this.sizeZ - 1) || (i == 2 && k == 2) || (i == 2 && k == this.sizeZ - 2) || (i == this.sizeX - 2 && k == 2) || (i == this.sizeX - 2 && k == this.sizeZ - 2))) { // Horizontal bars this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), i, j, k, chunkBox); } else if ((i == 1 && k == 2) || (i == 2 && k == 1) || (i == 1 && k == this.sizeZ - 2) || (i == 2 && k == this.sizeZ - 1) || (i == this.sizeX - 1 && k == 2) || (i == this.sizeX - 2 && k == 1) || (i == this.sizeX - 1 && k == this.sizeZ - 2) || (i == this.sizeX - 2 && k == this.sizeZ - 1)) { // Vertical bars this.setBlockState(worldIn, Blocks.iron_bars.getDefaultState(), i, j, k, chunkBox); } else { this.setBlockState(worldIn, Blocks.air.getDefaultState(), i, j, k, chunkBox); } } } } int spawnerX = this.sizeX / 2; int spawnerY = 1; int spawnerZ = this.sizeZ / 2; BlockPos blockpos = new BlockPos(this.getXWithOffset(spawnerX, spawnerZ), this.getYWithOffset(spawnerY), this.getZWithOffset(spawnerX, spawnerZ)); //Is this position inside the chunk currently being generated? if (chunkBox.isVecInside(blockpos)) { worldIn.setBlockState(blockpos, GCBlocks.bossSpawner.getDefaultState(), 2); TileEntityDungeonSpawner spawner = (TileEntityDungeonSpawner) worldIn.getTileEntity(blockpos); if (spawner != null) { spawner.setRoom(new Vector3(this.boundingBox.minX + 1, this.boundingBox.minY + 1, this.boundingBox.minZ + 1), new Vector3(this.sizeX - 1, this.sizeY - 1, this.sizeZ - 1)); spawner.setChestPos(this.chestPos); } } return true; } @Override protected void writeStructureToNBT(NBTTagCompound tagCompound) { super.writeStructureToNBT(tagCompound); tagCompound.setInteger("chestX", this.chestPos.getX()); tagCompound.setInteger("chestY", this.chestPos.getY()); tagCompound.setInteger("chestZ", this.chestPos.getZ()); } @Override protected void readStructureFromNBT(NBTTagCompound tagCompound) { super.readStructureFromNBT(tagCompound); this.chestPos = new BlockPos(tagCompound.getInteger("chestX"), tagCompound.getInteger("chestY"), tagCompound.getInteger("chestZ")); } @Override public Piece getNextPiece(DungeonStart startPiece, Random rand) { return getCorridor(rand, startPiece, 10, true); } public BlockPos getChestPos() { return chestPos; } public void setChestPos(BlockPos chestPos) { this.chestPos = chestPos; } }