package micdoodle8.mods.galacticraft.core.client.fx; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.particle.EntityFX; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityFXOilDrip extends EntityFX { private int bobTimer; public EntityFXOilDrip(World world, double x, double y, double z) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); this.motionX = this.motionY = this.motionZ = 0.0D; this.setParticleTextureIndex(113); this.setSize(0.01F, 0.01F); this.particleGravity = 0.06F; this.bobTimer = 40; this.particleMaxAge = (int) (64.0D / (Math.random() * 0.8D + 0.2D)); this.motionX = this.motionY = this.motionZ = 0.0D; } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.particleRed = 0.1F; this.particleGreen = 0.1F; this.particleBlue = 0.1F; this.motionY -= this.particleGravity; if (this.bobTimer-- > 0) { this.motionX *= 0.02D; this.motionY *= 0.02D; this.motionZ *= 0.02D; this.setParticleTextureIndex(113); } else { this.setParticleTextureIndex(112); } this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.particleMaxAge-- <= 0) { this.setDead(); } if (this.onGround) { this.setDead(); this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } BlockPos pos = new BlockPos(this); IBlockState state = this.worldObj.getBlockState(pos); Material material = state.getBlock().getMaterial(); if (material.isLiquid() || material.isSolid()) { double d0 = 0.0D; if (state.getBlock() instanceof BlockLiquid) { d0 = BlockLiquid.getLiquidHeightPercent(((Integer) state.getValue(BlockLiquid.LEVEL)).intValue()); } double d1 = MathHelper.floor_double(this.posY) + 1 - d0; if (this.posY < d1) { this.setDead(); } } } }