package micdoodle8.mods.galacticraft.core.client.render.entities.layer; import micdoodle8.mods.galacticraft.core.Constants; import micdoodle8.mods.galacticraft.core.client.model.ModelPlayerGC; import micdoodle8.mods.galacticraft.core.wrappers.PlayerGearData; import net.minecraft.client.entity.AbstractClientPlayer; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.client.renderer.entity.layers.LayerRenderer; import net.minecraftforge.fml.client.FMLClientHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class LayerOxygenParachute implements LayerRenderer<AbstractClientPlayer> { private final RenderPlayer playerRenderer; public ModelRenderer[] parachute = new ModelRenderer[3]; public ModelRenderer[] parachuteStrings = new ModelRenderer[4]; public LayerOxygenParachute(RenderPlayer playerRendererIn) { this.playerRenderer = playerRendererIn; float scaleFactor = 0.0F; ModelPlayer modelPlayer = playerRendererIn.getMainModel(); this.parachute[0] = new ModelRenderer(modelPlayer, 0, 0).setTextureSize(256, 256); this.parachute[0].addBox(-20.0F, -45.0F, -20.0F, 10, 2, 40, scaleFactor); this.parachute[0].setRotationPoint(15.0F, 4.0F, 0.0F); this.parachute[1] = new ModelRenderer(modelPlayer, 0, 42).setTextureSize(256, 256); this.parachute[1].addBox(-20.0F, -45.0F, -20.0F, 40, 2, 40, scaleFactor); this.parachute[1].setRotationPoint(0.0F, 0.0F, 0.0F); this.parachute[2] = new ModelRenderer(modelPlayer, 0, 0).setTextureSize(256, 256); this.parachute[2].addBox(-20.0F, -45.0F, -20.0F, 10, 2, 40, scaleFactor); this.parachute[2].setRotationPoint(11F, -11, 0.0F); this.parachuteStrings[0] = new ModelRenderer(modelPlayer, 100, 0).setTextureSize(256, 256); this.parachuteStrings[0].addBox(-0.5F, 0.0F, -0.5F, 1, 40, 1, scaleFactor); this.parachuteStrings[0].setRotationPoint(0.0F, 0.0F, 0.0F); this.parachuteStrings[1] = new ModelRenderer(modelPlayer, 100, 0).setTextureSize(256, 256); this.parachuteStrings[1].addBox(-0.5F, 0.0F, -0.5F, 1, 40, 1, scaleFactor); this.parachuteStrings[1].setRotationPoint(0.0F, 0.0F, 0.0F); this.parachuteStrings[2] = new ModelRenderer(modelPlayer, 100, 0).setTextureSize(256, 256); this.parachuteStrings[2].addBox(-0.5F, 0.0F, -0.5F, 1, 40, 1, scaleFactor); this.parachuteStrings[2].setRotationPoint(0.0F, 0.0F, 0.0F); this.parachuteStrings[3] = new ModelRenderer(modelPlayer, 100, 0).setTextureSize(256, 256); this.parachuteStrings[3].addBox(-0.5F, 0.0F, -0.5F, 1, 40, 1, scaleFactor); this.parachuteStrings[3].setRotationPoint(0.0F, 0.0F, 0.0F); } @Override public void doRenderLayer(AbstractClientPlayer player, float f5, float f6, float partialTicks, float f8, float f2, float f7, float scale) { if (!player.isInvisible()) { PlayerGearData gearData = ModelPlayerGC.getGearData(player); if (gearData != null) { boolean usingParachute = gearData.getParachute() != null; if (usingParachute) { FMLClientHandler.instance().getClient().renderEngine.bindTexture(ModelPlayerGC.playerTexture); this.parachute[0].rotateAngleZ = (float) (30F / Constants.RADIANS_TO_DEGREES); this.parachute[2].rotateAngleZ = (float) -(30F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[0].rotateAngleZ = (float) (155F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[0].rotateAngleX = (float) (23F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[0].setRotationPoint(-9.0F, -7.0F, 2.0F); this.parachuteStrings[1].rotateAngleZ = (float) (155F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[1].rotateAngleX = (float) -(23F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[1].setRotationPoint(-9.0F, -7.0F, 2.0F); this.parachuteStrings[2].rotateAngleZ = (float) -(155F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[2].rotateAngleX = (float) (23F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[2].setRotationPoint(9.0F, -7.0F, 2.0F); this.parachuteStrings[3].rotateAngleZ = (float) -(155F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[3].rotateAngleX = (float) -(23F / Constants.RADIANS_TO_DEGREES); this.parachuteStrings[3].setRotationPoint(9.0F, -7.0F, 2.0F); GlStateManager.pushMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(gearData.getParachute()); this.parachute[0].render(scale); this.parachute[1].render(scale); this.parachute[2].render(scale); this.parachuteStrings[0].render(scale); this.parachuteStrings[1].render(scale); this.parachuteStrings[2].render(scale); this.parachuteStrings[3].render(scale); GlStateManager.popMatrix(); } } } } @Override public boolean shouldCombineTextures() { return true; } }