package micdoodle8.mods.galacticraft.core.inventory; import micdoodle8.mods.galacticraft.api.item.IItemElectric; import micdoodle8.mods.galacticraft.core.energy.EnergyUtil; import micdoodle8.mods.galacticraft.core.tile.TileEntityElectricIngotCompressor; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.inventory.SlotFurnaceOutput; import net.minecraft.item.ItemStack; public class ContainerElectricIngotCompressor extends Container { private TileEntityElectricIngotCompressor tileEntity; public ContainerElectricIngotCompressor(InventoryPlayer par1InventoryPlayer, TileEntityElectricIngotCompressor tileEntity) { this.tileEntity = tileEntity; tileEntity.compressingCraftMatrix.eventHandler = this; for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { this.addSlotToContainer(new Slot(tileEntity.compressingCraftMatrix, y + x * 3, 19 + y * 18, 18 + x * 18)); } } // Battery Slot this.addSlotToContainer(new SlotSpecific(tileEntity, 0, 55, 75, IItemElectric.class)); // Smelting result this.addSlotToContainer(new SlotFurnaceOutput(par1InventoryPlayer.player, tileEntity, 1, 138, 30)); this.addSlotToContainer(new SlotFurnaceOutput(par1InventoryPlayer.player, tileEntity, 2, 138, 48)); int var3; for (var3 = 0; var3 < 3; ++var3) { for (int var4 = 0; var4 < 9; ++var4) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var4 + var3 * 9 + 9, 8 + var4 * 18, 117 + var3 * 18)); } } for (var3 = 0; var3 < 9; ++var3) { this.addSlotToContainer(new Slot(par1InventoryPlayer, var3, 8 + var3 * 18, 175)); } } @Override public void onContainerClosed(EntityPlayer entityplayer) { super.onContainerClosed(entityplayer); } @Override public boolean canInteractWith(EntityPlayer par1EntityPlayer) { return this.tileEntity.isUseableByPlayer(par1EntityPlayer); } @Override public void onCraftMatrixChanged(IInventory par1IInventory) { super.onCraftMatrixChanged(par1IInventory); this.tileEntity.updateInput(); } /** * Called to transfer a stack from one inventory to the other eg. when shift * clicking. */ @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par1) { ItemStack var2 = null; Slot var3 = (Slot) this.inventorySlots.get(par1); if (var3 != null && var3.getHasStack()) { ItemStack var4 = var3.getStack(); var2 = var4.copy(); if (par1 <= 11) { if (!this.mergeItemStack(var4, 12, 48, true)) { return null; } if (par1 == 1 || par1 == 2) { var3.onSlotChange(var4, var2); } } else { if (EnergyUtil.isElectricItem(var4.getItem())) { if (!this.mergeItemStack(var4, 9, 10, false)) { return null; } } else if (par1 < 39) { if (!this.mergeItemStack(var4, 0, 9, false) && !this.mergeItemStack(var4, 39, 48, false)) { return null; } } else if (!this.mergeItemStack(var4, 0, 9, false) && !this.mergeItemStack(var4, 12, 39, false)) { return null; } } if (var4.stackSize == 0) { var3.putStack((ItemStack) null); } else { var3.onSlotChanged(); } if (var4.stackSize == var2.stackSize) { return null; } var3.onPickupFromSlot(par1EntityPlayer, var4); } return var2; } }