package micdoodle8.mods.galacticraft.api.tile;
import net.minecraft.util.BlockPos;
import net.minecraft.world.IBlockAccess;
/**
* Implement into tile entities that can attack to landing pads. It is
* recommended that you check if the landing pad at the provided coordinates is
* valid for connection.
*/
public interface ILandingPadAttachable
{
/**
* Determines if this tile can connect to the landing pad at the provided
* coordinates.
*
* @param world World the tiles are located in
* @param pos Coordinate the landing pad is located at
* @return True if the block can attach to the landing pad, false if not
*/
public boolean canAttachToLandingPad(IBlockAccess world, BlockPos pos);
}