package codechicken.nei.api;
import codechicken.nei.VisiblityData;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.item.ItemStack;
import java.util.Collections;
import java.util.List;
/**
* Lets you just override those things you want to
*/
public class INEIGuiAdapter implements INEIGuiHandler {
@Override
public VisiblityData modifyVisiblity(GuiContainer gui, VisiblityData currentVisibility) {
return currentVisibility;
}
@Override
public Iterable<Integer> getItemSpawnSlots(GuiContainer gui, ItemStack item) {
return Collections.emptyList();
}
@Override
public List<TaggedInventoryArea> getInventoryAreas(GuiContainer gui) {
return null;
}
@Override
public boolean handleDragNDrop(GuiContainer gui, int mousex, int mousey, ItemStack draggedStack, int button) {
return false;
}
@Override
public boolean hideItemPanelSlot(GuiContainer gui, int x, int y, int w, int h) {
return false;
}
}