package codechicken.lib.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraft.util.IChatComponent; /** * IInventory implementation which saves and loads from an NBT tag */ public class InventoryNBT implements IInventory { protected ItemStack[] items; protected NBTTagCompound tag; public InventoryNBT(int size, NBTTagCompound tag) { this.tag = tag; items = new ItemStack[size]; readNBT(); } private void writeNBT() { tag.setTag("items", InventoryUtils.writeItemStacksToTag(items, getInventoryStackLimit())); } private void readNBT() { if (tag.hasKey("items")) { InventoryUtils.readItemStacksFromTag(items, tag.getTagList("items", 10)); } } @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int slot) { return items[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { return InventoryUtils.decrStackSize(this, slot, amount); } @Override public ItemStack removeStackFromSlot(int slot) { return InventoryUtils.getStackInSlotOnClosing(this, slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { items[slot] = stack; markDirty(); } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() { writeNBT(); } @Override public void clear() { for (int i = 0; i < items.length; i++) { items[i] = null; } markDirty(); } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return true; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return true; } @Override public String getName() { return "NBT"; } @Override public boolean hasCustomName() { return true; } @Override public IChatComponent getDisplayName() { return new ChatComponentText(getName()); } }