package micdoodle8.mods.galacticraft.core.world.gen; import micdoodle8.mods.galacticraft.core.GCBlocks; import net.minecraft.block.BlockPlanks; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import java.util.List; import java.util.Random; public class StructureComponentVillageWell extends StructureComponentVillage { private int averageGroundLevel = -1; public StructureComponentVillageWell() { } public StructureComponentVillageWell(StructureComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = EnumFacing.getFront(par3Random.nextInt(4)); switch (this.coordBaseMode.getHorizontalIndex()) { case 0: case 2: this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); break; default: this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); } } @Override protected void writeStructureToNBT(NBTTagCompound nbt) { super.writeStructureToNBT(nbt); nbt.setInteger("AvgGroundLevel", this.averageGroundLevel); } @Override protected void readStructureFromNBT(NBTTagCompound nbt) { super.readStructureFromNBT(nbt); this.averageGroundLevel = nbt.getInteger("AvgGroundLevel"); } @SuppressWarnings({ "rawtypes", "unchecked" }) @Override public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { StructureVillagePiecesMoon.getNextStructureComponentVillagePath((StructureComponentVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.getHorizontal(1), this.getComponentType()); StructureVillagePiecesMoon.getNextStructureComponentVillagePath((StructureComponentVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, EnumFacing.getHorizontal(3), this.getComponentType()); StructureVillagePiecesMoon.getNextStructureComponentVillagePath((StructureComponentVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, EnumFacing.getHorizontal(2), this.getComponentType()); StructureVillagePiecesMoon.getNextStructureComponentVillagePath((StructureComponentVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, EnumFacing.getHorizontal(0), this.getComponentType()); } @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.averageGroundLevel < 0) { this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); if (this.averageGroundLevel < 0) { return true; } this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0); } this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 4, 12, 4, GCBlocks.basicBlock.getStateFromMeta(4), Blocks.flowing_water.getDefaultState(), false); this.setBlockState(par1World, Blocks.air.getDefaultState(), 2, 12, 2, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.air.getDefaultState(), 3, 12, 2, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.air.getDefaultState(), 2, 12, 3, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.air.getDefaultState(), 3, 12, 3, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 1, 13, 1, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 1, 14, 1, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 4, 13, 1, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 4, 14, 1, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 1, 13, 4, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 1, 14, 4, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 4, 13, 4, par3StructureBoundingBox); this.setBlockState(par1World, Blocks.dark_oak_fence.getDefaultState(), 4, 14, 4, par3StructureBoundingBox); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 15, 1, 4, 15, 4, GCBlocks.basicBlock.getStateFromMeta(4), GCBlocks.basicBlock.getStateFromMeta(4), false); for (int var4 = 0; var4 <= 5; ++var4) { for (int var5 = 0; var5 <= 5; ++var5) { if (var5 == 0 || var5 == 5 || var4 == 0 || var4 == 5) { this.setBlockState(par1World, Blocks.planks.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.SPRUCE), var5, 11, var4, par3StructureBoundingBox); this.clearCurrentPositionBlocksUpwards(par1World, var5, 12, var4, par3StructureBoundingBox); } } } return true; } }