package codechicken.lib.world; /** * Provides a callback for tile entities when a chunk is loaded, as an alternative to validate when the chunk hasn't been added to the world. * To hook all world join/seperate events. Use this, TileEntity.validate with a worldObj.blockExists check, TileEntity.onChunkUnload and TileEntity.invalidate * Be sure to call TileChunkLoadHook.init() from your mod during initialisation * You could easily implement this in your own mod, but providing it here reduces the number of times the chunkTileEntityMap needs to be iterated */ public interface IChunkLoadTile { public void onChunkLoad(); }