package micdoodle8.mods.galacticraft.core.client.render.entities;
import micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.culling.ICamera;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderTier1Rocket extends Render<EntitySpaceshipBase>
{
private ResourceLocation spaceshipTexture;
protected ModelBase modelSpaceship;
public RenderTier1Rocket(RenderManager manager, ModelBase spaceshipModel, String textureDomain, String texture)
{
this(manager, new ResourceLocation(textureDomain, "textures/model/" + texture + ".png"));
this.modelSpaceship = spaceshipModel;
}
private RenderTier1Rocket(RenderManager manager, ResourceLocation texture)
{
super(manager);
this.spaceshipTexture = texture;
this.shadowSize = 0.9F;
}
protected ResourceLocation func_110779_a(Entity entity)
{
return this.spaceshipTexture;
}
@Override
protected ResourceLocation getEntityTexture(EntitySpaceshipBase par1Entity)
{
return this.func_110779_a(par1Entity);
}
@Override
public void doRender(EntitySpaceshipBase entity, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
final float var24 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9;
final float var25 = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9;
GL11.glTranslatef((float) par2, (float) par4 + entity.getRenderOffsetY(), (float) par6);
GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-var24, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
final float var28 = entity.rollAmplitude - par9;
if (var28 > 0.0F)
{
final float i = entity.getLaunched() ? (5 - MathHelper.floor_double(entity.timeUntilLaunch / 85)) / 10F : 0.3F;
GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 1.0F);
}
this.bindEntityTexture(entity);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
this.modelSpaceship.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
@Override
public boolean shouldRender(EntitySpaceshipBase rocket, ICamera camera, double camX, double camY, double camZ)
{
AxisAlignedBB axisalignedbb = rocket.getEntityBoundingBox().expand(0.5D, 0, 0.5D);
return rocket.isInRangeToRender3d(camX, camY, camZ) && camera.isBoundingBoxInFrustum(axisalignedbb);
}
}