package micdoodle8.mods.galacticraft.core.client.render.entities; import micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.culling.ICamera; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderTier1Rocket extends Render<EntitySpaceshipBase> { private ResourceLocation spaceshipTexture; protected ModelBase modelSpaceship; public RenderTier1Rocket(RenderManager manager, ModelBase spaceshipModel, String textureDomain, String texture) { this(manager, new ResourceLocation(textureDomain, "textures/model/" + texture + ".png")); this.modelSpaceship = spaceshipModel; } private RenderTier1Rocket(RenderManager manager, ResourceLocation texture) { super(manager); this.spaceshipTexture = texture; this.shadowSize = 0.9F; } protected ResourceLocation func_110779_a(Entity entity) { return this.spaceshipTexture; } @Override protected ResourceLocation getEntityTexture(EntitySpaceshipBase par1Entity) { return this.func_110779_a(par1Entity); } @Override public void doRender(EntitySpaceshipBase entity, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); final float var24 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9; final float var25 = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9; GL11.glTranslatef((float) par2, (float) par4 + entity.getRenderOffsetY(), (float) par6); GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-var24, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F); final float var28 = entity.rollAmplitude - par9; if (var28 > 0.0F) { final float i = entity.getLaunched() ? (5 - MathHelper.floor_double(entity.timeUntilLaunch / 85)) / 10F : 0.3F; GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 0.0F); GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 1.0F); } this.bindEntityTexture(entity); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelSpaceship.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } @Override public boolean shouldRender(EntitySpaceshipBase rocket, ICamera camera, double camX, double camY, double camZ) { AxisAlignedBB axisalignedbb = rocket.getEntityBoundingBox().expand(0.5D, 0, 0.5D); return rocket.isInRangeToRender3d(camX, camY, camZ) && camera.isBoundingBoxInFrustum(axisalignedbb); } }