/**
*/
package de.urszeidler.eclipse.shr5.runtime;
import org.eclipse.emf.common.util.EList;
import de.urszeidler.eclipse.shr5.AbstraktGegenstand;
import de.urszeidler.eclipse.shr5.Kleidung;
import de.urszeidler.eclipse.shr5Management.ManagedCharacter;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Character</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getCharacter <em>Character</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getRightHand <em>Right Hand</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getLeftHand <em>Left Hand</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getInUse <em>In Use</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getArmor <em>Armor</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getUsedEdge <em>Used Edge</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter()
* @model
* @generated
*/
public interface RuntimeCharacter extends AbstractExtendetDataAware, PhyicalState {
/**
* Returns the value of the '<em><b>Character</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Character</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Character</em>' reference.
* @see #setCharacter(ManagedCharacter)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_Character()
* @model required="true"
* @generated
*/
ManagedCharacter getCharacter();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getCharacter <em>Character</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Character</em>' reference.
* @see #getCharacter()
* @generated
*/
void setCharacter(ManagedCharacter value);
/**
* Returns the value of the '<em><b>Right Hand</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Right Hand</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The item in the right hand of the character.
* <!-- end-model-doc -->
* @return the value of the '<em>Right Hand</em>' reference.
* @see #setRightHand(AbstraktGegenstand)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_RightHand()
* @model
* @generated
*/
AbstraktGegenstand getRightHand();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getRightHand <em>Right Hand</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Right Hand</em>' reference.
* @see #getRightHand()
* @generated
*/
void setRightHand(AbstraktGegenstand value);
/**
* Returns the value of the '<em><b>Left Hand</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Left Hand</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The item in the left hand of the character.
* <!-- end-model-doc -->
* @return the value of the '<em>Left Hand</em>' reference.
* @see #setLeftHand(AbstraktGegenstand)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_LeftHand()
* @model
* @generated
*/
AbstraktGegenstand getLeftHand();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getLeftHand <em>Left Hand</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Left Hand</em>' reference.
* @see #getLeftHand()
* @generated
*/
void setLeftHand(AbstraktGegenstand value);
/**
* Returns the value of the '<em><b>In Use</b></em>' reference list.
* The list contents are of type {@link de.urszeidler.eclipse.shr5.AbstraktGegenstand}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>In Use</em>' reference list isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The items the character carries right know, it is a subset of the characters inventory.
* <!-- end-model-doc -->
* @return the value of the '<em>In Use</em>' reference list.
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_InUse()
* @model
* @generated
*/
EList<AbstraktGegenstand> getInUse();
/**
* Returns the value of the '<em><b>Armor</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Armor</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The cloth the character curently uses.
* <!-- end-model-doc -->
* @return the value of the '<em>Armor</em>' reference.
* @see #setArmor(Kleidung)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_Armor()
* @model
* @generated
*/
Kleidung getArmor();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getArmor <em>Armor</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Armor</em>' reference.
* @see #getArmor()
* @generated
*/
void setArmor(Kleidung value);
/**
* Returns the value of the '<em><b>Used Edge</b></em>' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* Counts the edge used.
* <!-- end-model-doc -->
* @return the value of the '<em>Used Edge</em>' attribute.
* @see #setUsedEdge(int)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getRuntimeCharacter_UsedEdge()
* @model
* @generated
*/
int getUsedEdge();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter#getUsedEdge <em>Used Edge</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Used Edge</em>' attribute.
* @see #getUsedEdge()
* @generated
*/
void setUsedEdge(int value);
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* Simple method to decide if the character has edge left.
* <!-- end-model-doc -->
* @model
* @generated
*/
boolean canUseEdge();
} // RuntimeCharacter