/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Initative Pass</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getTurn <em>Turn</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#isSizeInitative <em>Size Initative</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getAction <em>Action</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getFreeAction <em>Free Action</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getInterruptAction <em>Interrupt Action</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass() * @model * @generated */ public interface InitativePass extends SubjectCommand, PhaseCmd { /** * Returns the value of the '<em><b>Turn</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Turn</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Turn</em>' attribute. * @see #setTurn(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_Turn() * @model * @generated */ int getTurn(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getTurn <em>Turn</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Turn</em>' attribute. * @see #getTurn() * @generated */ void setTurn(int value); /** * Returns the value of the '<em><b>Size Initative</b></em>' attribute. * The default value is <code>"false"</code>. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Size Initative</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Size Initative</em>' attribute. * @see #setSizeInitative(boolean) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_SizeInitative() * @model default="false" * @generated */ boolean isSizeInitative(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#isSizeInitative <em>Size Initative</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Size Initative</em>' attribute. * @see #isSizeInitative() * @generated */ void setSizeInitative(boolean value); /** * Returns the value of the '<em><b>Action</b></em>' containment reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Action</em>' containment reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Action</em>' containment reference. * @see #setAction(CommandWrapper) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_Action() * @model containment="true" required="true" * @generated */ CommandWrapper getAction(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getAction <em>Action</em>}' containment reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Action</em>' containment reference. * @see #getAction() * @generated */ void setAction(CommandWrapper value); /** * Returns the value of the '<em><b>Free Action</b></em>' containment reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Free Action</em>' containment reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Free Action</em>' containment reference. * @see #setFreeAction(FreeAction) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_FreeAction() * @model containment="true" * @generated */ FreeAction getFreeAction(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getFreeAction <em>Free Action</em>}' containment reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Free Action</em>' containment reference. * @see #getFreeAction() * @generated */ void setFreeAction(FreeAction value); /** * Returns the value of the '<em><b>Interrupt Action</b></em>' containment reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Interrupt Action</em>' containment reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Interrupt Action</em>' containment reference. * @see #setInterruptAction(InterruptAction) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_InterruptAction() * @model containment="true" * @generated */ InterruptAction getInterruptAction(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getInterruptAction <em>Interrupt Action</em>}' containment reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Interrupt Action</em>' containment reference. * @see #getInterruptAction() * @generated */ void setInterruptAction(InterruptAction value); } // InitativePass