/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Initative Pass</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getTurn <em>Turn</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#isSizeInitative <em>Size Initative</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getAction <em>Action</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getFreeAction <em>Free Action</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getInterruptAction <em>Interrupt Action</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass()
* @model
* @generated
*/
public interface InitativePass extends SubjectCommand, PhaseCmd {
/**
* Returns the value of the '<em><b>Turn</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Turn</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Turn</em>' attribute.
* @see #setTurn(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_Turn()
* @model
* @generated
*/
int getTurn();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getTurn <em>Turn</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Turn</em>' attribute.
* @see #getTurn()
* @generated
*/
void setTurn(int value);
/**
* Returns the value of the '<em><b>Size Initative</b></em>' attribute.
* The default value is <code>"false"</code>.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Size Initative</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Size Initative</em>' attribute.
* @see #setSizeInitative(boolean)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_SizeInitative()
* @model default="false"
* @generated
*/
boolean isSizeInitative();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#isSizeInitative <em>Size Initative</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Size Initative</em>' attribute.
* @see #isSizeInitative()
* @generated
*/
void setSizeInitative(boolean value);
/**
* Returns the value of the '<em><b>Action</b></em>' containment reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Action</em>' containment reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Action</em>' containment reference.
* @see #setAction(CommandWrapper)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_Action()
* @model containment="true" required="true"
* @generated
*/
CommandWrapper getAction();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getAction <em>Action</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Action</em>' containment reference.
* @see #getAction()
* @generated
*/
void setAction(CommandWrapper value);
/**
* Returns the value of the '<em><b>Free Action</b></em>' containment reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Free Action</em>' containment reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Free Action</em>' containment reference.
* @see #setFreeAction(FreeAction)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_FreeAction()
* @model containment="true"
* @generated
*/
FreeAction getFreeAction();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getFreeAction <em>Free Action</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Free Action</em>' containment reference.
* @see #getFreeAction()
* @generated
*/
void setFreeAction(FreeAction value);
/**
* Returns the value of the '<em><b>Interrupt Action</b></em>' containment reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Interrupt Action</em>' containment reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Interrupt Action</em>' containment reference.
* @see #setInterruptAction(InterruptAction)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getInitativePass_InterruptAction()
* @model containment="true"
* @generated
*/
InterruptAction getInterruptAction();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass#getInterruptAction <em>Interrupt Action</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Interrupt Action</em>' containment reference.
* @see #getInterruptAction()
* @generated
*/
void setInterruptAction(InterruptAction value);
} // InitativePass