/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.provider; import java.util.Collection; import java.util.List; import org.eclipse.emf.common.notify.AdapterFactory; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.common.util.ResourceLocator; import org.eclipse.emf.ecore.EStructuralFeature; import org.eclipse.emf.edit.provider.ComposeableAdapterFactory; import org.eclipse.emf.edit.provider.IEditingDomainItemProvider; import org.eclipse.emf.edit.provider.IItemLabelProvider; import org.eclipse.emf.edit.provider.IItemPropertyDescriptor; import org.eclipse.emf.edit.provider.IItemPropertySource; import org.eclipse.emf.edit.provider.IStructuredItemContentProvider; import org.eclipse.emf.edit.provider.ITreeItemContentProvider; import org.eclipse.emf.edit.provider.ItemPropertyDescriptor; import org.eclipse.emf.edit.provider.ItemProviderAdapter; import org.eclipse.emf.edit.provider.ViewerNotification; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.SubjectCommand; /** * This is the item provider adapter for a {@link de.urszeidler.eclipse.shr5.gameplay.SubjectCommand} object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public class SubjectCommandItemProvider extends ItemProviderAdapter implements IEditingDomainItemProvider, IStructuredItemContentProvider, ITreeItemContentProvider, IItemLabelProvider, IItemPropertySource { /** * This constructs an instance from a factory and a notifier. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public SubjectCommandItemProvider(AdapterFactory adapterFactory) { super(adapterFactory); } /** * This returns the property descriptors for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public List<IItemPropertyDescriptor> getPropertyDescriptors(Object object) { if (itemPropertyDescriptors == null) { super.getPropertyDescriptors(object); addExecutedPropertyDescriptor(object); addDatePropertyDescriptor(object); addCmdCallbackPropertyDescriptor(object); addExecutingPropertyDescriptor(object); addCanExecutePropertyDescriptor(object); addHiddenPropertyDescriptor(object); addSubjectPropertyDescriptor(object); } return itemPropertyDescriptors; } /** * This adds a property descriptor for the Executed feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addExecutedPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_executed_feature"), getString("_UI_PropertyDescriptor_description", "_UI_Command_executed_feature", "_UI_Command_type"), GameplayPackage.Literals.COMMAND__EXECUTED, true, false, false, ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Date feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addDatePropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_date_feature"), getString("_UI_PropertyDescriptor_description", "_UI_Command_date_feature", "_UI_Command_type"), GameplayPackage.Literals.COMMAND__DATE, true, false, false, ItemPropertyDescriptor.GENERIC_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Cmd Callback feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addCmdCallbackPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_cmdCallback_feature"), getString("_UI_PropertyDescriptor_description", "_UI_Command_cmdCallback_feature", "_UI_Command_type"), GameplayPackage.Literals.COMMAND__CMD_CALLBACK, true, false, false, ItemPropertyDescriptor.GENERIC_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Executing feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addExecutingPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_executing_feature"), getString("_UI_PropertyDescriptor_description", "_UI_Command_executing_feature", "_UI_Command_type"), GameplayPackage.Literals.COMMAND__EXECUTING, true, false, false, ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Can Execute feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addCanExecutePropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_canExecute_feature"), getString("_UI_PropertyDescriptor_description", "_UI_Command_canExecute_feature", "_UI_Command_type"), GameplayPackage.Literals.COMMAND__CAN_EXECUTE, false, false, false, ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Hidden feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addHiddenPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_Command_hidden_feature"), getString("_UI_Command_hidden_description"), GameplayPackage.Literals.COMMAND__HIDDEN, true, false, false, ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Subject feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addSubjectPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_SubjectCommand_subject_feature"), getString("_UI_PropertyDescriptor_description", "_UI_SubjectCommand_subject_feature", "_UI_SubjectCommand_type"), GameplayPackage.Literals.SUBJECT_COMMAND__SUBJECT, true, false, true, null, null, null)); } /** * This specifies how to implement {@link #getChildren} and is used to deduce an appropriate feature for an * {@link org.eclipse.emf.edit.command.AddCommand}, {@link org.eclipse.emf.edit.command.RemoveCommand} or * {@link org.eclipse.emf.edit.command.MoveCommand} in {@link #createCommand}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Collection<? extends EStructuralFeature> getChildrenFeatures(Object object) { if (childrenFeatures == null) { super.getChildrenFeatures(object); childrenFeatures.add(GameplayPackage.Literals.COMMAND__SUB_COMMANDS); } return childrenFeatures; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected EStructuralFeature getChildFeature(Object object, Object child) { // Check the type of the specified child object and return the proper feature to use for // adding (see {@link AddCommand}) it as a child. return super.getChildFeature(object, child); } /** * This returns SubjectCommand.gif. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object getImage(Object object) { return overlayImage(object, getResourceLocator().getImage("full/obj16/SubjectCommand")); } /** * This returns the label text for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String getText(Object object) { SubjectCommand subjectCommand = (SubjectCommand)object; return getString("_UI_SubjectCommand_type") + " " + subjectCommand.isExecuted(); } /** * This handles model notifications by calling {@link #updateChildren} to update any cached * children and by creating a viewer notification, which it passes to {@link #fireNotifyChanged}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void notifyChanged(Notification notification) { updateChildren(notification); switch (notification.getFeatureID(SubjectCommand.class)) { case GameplayPackage.SUBJECT_COMMAND__EXECUTED: case GameplayPackage.SUBJECT_COMMAND__DATE: case GameplayPackage.SUBJECT_COMMAND__CMD_CALLBACK: case GameplayPackage.SUBJECT_COMMAND__EXECUTING: case GameplayPackage.SUBJECT_COMMAND__CAN_EXECUTE: case GameplayPackage.SUBJECT_COMMAND__HIDDEN: fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), false, true)); return; case GameplayPackage.SUBJECT_COMMAND__SUB_COMMANDS: fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), true, false)); return; } super.notifyChanged(notification); } /** * This adds {@link org.eclipse.emf.edit.command.CommandParameter}s describing the children * that can be created under this object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected void collectNewChildDescriptors(Collection<Object> newChildDescriptors, Object object) { super.collectNewChildDescriptors(newChildDescriptors, object); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createDamageTest())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSkillTestCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createOpposedSkillTestCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createInitative())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createCombatTurn())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createExtendetSkillTestCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createDefensTestCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSuccesTestCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createInitativePass())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createComplexAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSimpleAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSimpleActions())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createFreeAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createInterruptAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSetFeatureCommand())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createMeeleAttackCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createRangedAttackCmd())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSetExtendetData())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createSemanticAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createDrainCommand())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.COMMAND__SUB_COMMANDS, GameplayFactory.eINSTANCE.createCombatSpellCmd())); } /** * Return the resource locator for this item provider's resources. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public ResourceLocator getResourceLocator() { return GameplayEditPlugin.INSTANCE; } }