/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
import org.eclipse.emf.ecore.EObject;
import org.eclipse.emf.ecore.EStructuralFeature;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Set Feature Command</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* The the value to the ebject in the feature.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getValue <em>Value</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getObject <em>Object</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getFeature <em>Feature</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand()
* @model
* @generated
*/
public interface SetFeatureCommand extends Command {
/**
* Returns the value of the '<em><b>Value</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Value</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Value</em>' attribute.
* @see #setValue(Object)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Value()
* @model
* @generated
*/
Object getValue();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getValue <em>Value</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Value</em>' attribute.
* @see #getValue()
* @generated
*/
void setValue(Object value);
/**
* Returns the value of the '<em><b>Object</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Object</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Object</em>' reference.
* @see #setObject(EObject)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Object()
* @model
* @generated
*/
EObject getObject();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getObject <em>Object</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Object</em>' reference.
* @see #getObject()
* @generated
*/
void setObject(EObject value);
/**
* Returns the value of the '<em><b>Feature</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Feature</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Feature</em>' reference.
* @see #setFeature(EStructuralFeature)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Feature()
* @model
* @generated
*/
EStructuralFeature getFeature();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getFeature <em>Feature</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Feature</em>' reference.
* @see #getFeature()
* @generated
*/
void setFeature(EStructuralFeature value);
} // SetFeatureCommand