/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import org.eclipse.emf.ecore.EObject; import org.eclipse.emf.ecore.EStructuralFeature; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Set Feature Command</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * The the value to the ebject in the feature. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getValue <em>Value</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getObject <em>Object</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getFeature <em>Feature</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand() * @model * @generated */ public interface SetFeatureCommand extends Command { /** * Returns the value of the '<em><b>Value</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Value</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Value</em>' attribute. * @see #setValue(Object) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Value() * @model * @generated */ Object getValue(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getValue <em>Value</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Value</em>' attribute. * @see #getValue() * @generated */ void setValue(Object value); /** * Returns the value of the '<em><b>Object</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Object</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Object</em>' reference. * @see #setObject(EObject) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Object() * @model * @generated */ EObject getObject(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getObject <em>Object</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Object</em>' reference. * @see #getObject() * @generated */ void setObject(EObject value); /** * Returns the value of the '<em><b>Feature</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Feature</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Feature</em>' reference. * @see #setFeature(EStructuralFeature) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSetFeatureCommand_Feature() * @model * @generated */ EStructuralFeature getFeature(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand#getFeature <em>Feature</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Feature</em>' reference. * @see #getFeature() * @generated */ void setFeature(EStructuralFeature value); } // SetFeatureCommand