/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Probe Command</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * A probe as command. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand#getMods <em>Mods</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeCommand() * @model abstract="true" * @generated */ public interface ProbeCommand extends SubjectCommand, SuccesTest { /** * Returns the value of the '<em><b>Mods</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Mods</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The dicepool modifer. * <!-- end-model-doc --> * @return the value of the '<em>Mods</em>' attribute. * @see #setMods(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeCommand_Mods() * @model * @generated */ int getMods(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand#getMods <em>Mods</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Mods</em>' attribute. * @see #getMods() * @generated */ void setMods(int value); } // ProbeCommand