/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Probe Command</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* A probe as command.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand#getMods <em>Mods</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeCommand()
* @model abstract="true"
* @generated
*/
public interface ProbeCommand extends SubjectCommand, SuccesTest {
/**
* Returns the value of the '<em><b>Mods</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Mods</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The dicepool modifer.
* <!-- end-model-doc -->
* @return the value of the '<em>Mods</em>' attribute.
* @see #setMods(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeCommand_Mods()
* @model
* @generated
*/
int getMods();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand#getMods <em>Mods</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Mods</em>' attribute.
* @see #getMods()
* @generated
*/
void setMods(int value);
} // ProbeCommand