/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Succes Test Cmd</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * A basic succes test. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd#getDicePool <em>Dice Pool</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTestCmd() * @model * @generated */ public interface SuccesTestCmd extends ProbeCommand { /** * Returns the value of the '<em><b>Dice Pool</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Dice Pool</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The dice pool. * <!-- end-model-doc --> * @return the value of the '<em>Dice Pool</em>' attribute. * @see #setDicePool(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTestCmd_DicePool() * @model * @generated */ int getDicePool(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd#getDicePool <em>Dice Pool</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Dice Pool</em>' attribute. * @see #getDicePool() * @generated */ void setDicePool(int value); } // SuccesTestCmd