/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.tests; import junit.textui.TestRunner; import de.urszeidler.eclipse.shr5.AbstraktPersona; import de.urszeidler.eclipse.shr5.AttributModifikatorWert; import de.urszeidler.eclipse.shr5.Fertigkeit; import de.urszeidler.eclipse.shr5.Nahkampfwaffe; import de.urszeidler.eclipse.shr5.PersonaFertigkeit; import de.urszeidler.eclipse.shr5.Shr5Factory; import de.urszeidler.eclipse.shr5.Shr5Package; import de.urszeidler.eclipse.shr5.Spezies; import de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter; /** * <!-- begin-user-doc --> * A test case for the model object '<em><b>Meele Attack Cmd</b></em>'. * <!-- end-user-doc --> * @generated */ public class MeeleAttackCmdTest extends OpposedSkillTestCmdTest { /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static void main(String[] args) { TestRunner.run(MeeleAttackCmdTest.class); } /** * Constructs a new Meele Attack Cmd test case with the given name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public MeeleAttackCmdTest(String name) { super(name); } /** * Returns the fixture for this Meele Attack Cmd test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected MeeleAttackCmd getFixture() { return (MeeleAttackCmd)fixture; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#setUp() * @generated */ @Override protected void setUp() throws Exception { setFixture(GameplayFactory.eINSTANCE.createMeeleAttackCmd()); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#tearDown() * @generated */ @Override protected void tearDown() throws Exception { setFixture(null); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}' feature getter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() * @generated not */ public void testIsCanExecute() { assertFalse(getFixture().isCanExecute()); getFixture().setSubject(GameplayTools.createRuntimeCharacter()); assertTrue(getFixture().isCanExecute()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); RuntimeCharacter object = GameplayTools.createRuntimeCharacter(); AbstraktPersona persona = runtimeCharacter.getCharacter().getPersona(); persona.setGeschicklichkeitBasis(1); Nahkampfwaffe nahkampfwaffe = Shr5Factory.eINSTANCE.createNahkampfwaffe(); Fertigkeit fertigkeit = Shr5Factory.eINSTANCE.createFertigkeit(); fertigkeit.setAttribut(Shr5Package.Literals.KOERPERLICHE_ATTRIBUTE__GESCHICKLICHKEIT); PersonaFertigkeit personaFertigkeit = Shr5Factory.eINSTANCE.createPersonaFertigkeit(); personaFertigkeit.setFertigkeit(fertigkeit); personaFertigkeit.setStufe(1); persona.getFertigkeiten().add(personaFertigkeit); nahkampfwaffe.setFertigkeit(fertigkeit); getFixture().setSubject(runtimeCharacter); getFixture().setWeapon(nahkampfwaffe); getFixture().setObject(object); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertEquals(2, getFixture().getProbe().size()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo_Damage() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); RuntimeCharacter object = GameplayTools.createRuntimeCharacter(); AbstraktPersona persona = runtimeCharacter.getCharacter().getPersona(); persona.setGeschicklichkeitBasis(1); Nahkampfwaffe nahkampfwaffe = Shr5Factory.eINSTANCE.createNahkampfwaffe(); nahkampfwaffe.setPraezision(20); nahkampfwaffe.setSchadenscode("10P"); Fertigkeit fertigkeit = Shr5Factory.eINSTANCE.createFertigkeit(); fertigkeit.setAttribut(Shr5Package.Literals.KOERPERLICHE_ATTRIBUTE__GESCHICKLICHKEIT); PersonaFertigkeit personaFertigkeit = Shr5Factory.eINSTANCE.createPersonaFertigkeit(); personaFertigkeit.setFertigkeit(fertigkeit); personaFertigkeit.setStufe(100); persona.getFertigkeiten().add(personaFertigkeit); nahkampfwaffe.setFertigkeit(fertigkeit); getFixture().setSubject(runtimeCharacter); getFixture().setWeapon(nahkampfwaffe); getFixture().setObject(object); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertEquals(101, getFixture().getProbe().size()); assertEquals(20, getFixture().getSuccesses()); assertEquals(2, getFixture().getSubCommands().size()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo_Damage_skip() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); RuntimeCharacter object = GameplayTools.createRuntimeCharacter(); AbstraktPersona persona = runtimeCharacter.getCharacter().getPersona(); persona.setGeschicklichkeitBasis(1); Spezies spezies = Shr5Factory.eINSTANCE.createSpezies(); AttributModifikatorWert modifikatorWert = Shr5Factory.eINSTANCE.createAttributModifikatorWert(); modifikatorWert.setAttribut(Shr5Package.Literals.NAHKAMPFWAFFE__REICHWEITE); modifikatorWert.setWert(10); spezies.getMods().add(modifikatorWert); persona.setSpezies(spezies); Nahkampfwaffe nahkampfwaffe = Shr5Factory.eINSTANCE.createNahkampfwaffe(); nahkampfwaffe.setPraezision(20); nahkampfwaffe.setSchadenscode("10P"); Fertigkeit fertigkeit = Shr5Factory.eINSTANCE.createFertigkeit(); fertigkeit.setAttribut(Shr5Package.Literals.KOERPERLICHE_ATTRIBUTE__GESCHICKLICHKEIT); PersonaFertigkeit personaFertigkeit = Shr5Factory.eINSTANCE.createPersonaFertigkeit(); personaFertigkeit.setFertigkeit(fertigkeit); personaFertigkeit.setStufe(10); persona.getFertigkeiten().add(personaFertigkeit); nahkampfwaffe.setFertigkeit(fertigkeit); getFixture().setSubject(runtimeCharacter); getFixture().setWeapon(nahkampfwaffe); getFixture().setObject(object); getFixture().setSkipTest(true); getFixture().setSuccesses(10); getFixture().redo(); assertTrue(getFixture().isExecuted()); // assertEquals(101, getFixture().getProbe().size()); assertEquals(10, getFixture().getSuccesses()); assertEquals(2, getFixture().getSubCommands().size()); DefensTestCmd command = (DefensTestCmd)getFixture().getSubCommands().get(0); assertEquals(-10, command.getMods()); assertEquals(10, command.getAttackersHits()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#undo() * @generated not */ public void testUndo() { // fail(); } } // MeeleAttackCmdTest