/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.util;
import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;
import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;
import org.eclipse.emf.ecore.EObject;
import de.urszeidler.eclipse.shr5.gameplay.CombatSpellCmd;
import de.urszeidler.eclipse.shr5.gameplay.CombatTurn;
import de.urszeidler.eclipse.shr5.gameplay.Command;
import de.urszeidler.eclipse.shr5.gameplay.CommandWrapper;
import de.urszeidler.eclipse.shr5.gameplay.ComplexAction;
import de.urszeidler.eclipse.shr5.gameplay.DamageTest;
import de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.DrainCommand;
import de.urszeidler.eclipse.shr5.gameplay.ExecutionProtocol;
import de.urszeidler.eclipse.shr5.gameplay.ExecutionStack;
import de.urszeidler.eclipse.shr5.gameplay.ExtendetSkillTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.FreeAction;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.Initative;
import de.urszeidler.eclipse.shr5.gameplay.InitativePass;
import de.urszeidler.eclipse.shr5.gameplay.InterruptAction;
import de.urszeidler.eclipse.shr5.gameplay.Intervall;
import de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd;
import de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.PhaseCmd;
import de.urszeidler.eclipse.shr5.gameplay.Probe;
import de.urszeidler.eclipse.shr5.gameplay.ProbeCommand;
import de.urszeidler.eclipse.shr5.gameplay.ProbeMod;
import de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd;
import de.urszeidler.eclipse.shr5.gameplay.SemanticAction;
import de.urszeidler.eclipse.shr5.gameplay.SetExtendetData;
import de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand;
import de.urszeidler.eclipse.shr5.gameplay.SimpleAction;
import de.urszeidler.eclipse.shr5.gameplay.SimpleActions;
import de.urszeidler.eclipse.shr5.gameplay.SkillTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.SpellCommand;
import de.urszeidler.eclipse.shr5.gameplay.SubjectCommand;
import de.urszeidler.eclipse.shr5.gameplay.SuccesTest;
import de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd;
/**
* <!-- begin-user-doc -->
* The <b>Adapter Factory</b> for the model.
* It provides an adapter <code>createXXX</code> method for each class of the model.
* <!-- end-user-doc -->
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage
* @generated
*/
public class GameplayAdapterFactory extends AdapterFactoryImpl {
/**
* The cached model package.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected static GameplayPackage modelPackage;
/**
* Creates an instance of the adapter factory.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public GameplayAdapterFactory() {
if (modelPackage == null) {
modelPackage = GameplayPackage.eINSTANCE;
}
}
/**
* Returns whether this factory is applicable for the type of the object.
* <!-- begin-user-doc -->
* This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model.
* <!-- end-user-doc -->
* @return whether this factory is applicable for the type of the object.
* @generated
*/
@Override
public boolean isFactoryForType(Object object) {
if (object == modelPackage) {
return true;
}
if (object instanceof EObject) {
return ((EObject)object).eClass().getEPackage() == modelPackage;
}
return false;
}
/**
* The switch that delegates to the <code>createXXX</code> methods.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected GameplaySwitch<Adapter> modelSwitch =
new GameplaySwitch<Adapter>() {
@Override
public Adapter caseExecutionStack(ExecutionStack object) {
return createExecutionStackAdapter();
}
@Override
public Adapter caseDamageTest(DamageTest object) {
return createDamageTestAdapter();
}
@Override
public Adapter caseCommand(Command object) {
return createCommandAdapter();
}
@Override
public Adapter caseSubjectCommand(SubjectCommand object) {
return createSubjectCommandAdapter();
}
@Override
public Adapter caseSkillTestCmd(SkillTestCmd object) {
return createSkillTestCmdAdapter();
}
@Override
public Adapter caseOpposedSkillTestCmd(OpposedSkillTestCmd object) {
return createOpposedSkillTestCmdAdapter();
}
@Override
public Adapter caseInitative(Initative object) {
return createInitativeAdapter();
}
@Override
public Adapter caseExecutionProtocol(ExecutionProtocol object) {
return createExecutionProtocolAdapter();
}
@Override
public Adapter caseProbe(Probe object) {
return createProbeAdapter();
}
@Override
public Adapter caseProbeCommand(ProbeCommand object) {
return createProbeCommandAdapter();
}
@Override
public Adapter casePhaseCmd(PhaseCmd object) {
return createPhaseCmdAdapter();
}
@Override
public Adapter caseCombatTurn(CombatTurn object) {
return createCombatTurnAdapter();
}
@Override
public Adapter caseSuccesTest(SuccesTest object) {
return createSuccesTestAdapter();
}
@Override
public Adapter caseExtendetSkillTestCmd(ExtendetSkillTestCmd object) {
return createExtendetSkillTestCmdAdapter();
}
@Override
public Adapter caseDefensTestCmd(DefensTestCmd object) {
return createDefensTestCmdAdapter();
}
@Override
public Adapter caseSuccesTestCmd(SuccesTestCmd object) {
return createSuccesTestCmdAdapter();
}
@Override
public Adapter caseInitativePass(InitativePass object) {
return createInitativePassAdapter();
}
@Override
public Adapter caseCommandWrapper(CommandWrapper object) {
return createCommandWrapperAdapter();
}
@Override
public Adapter caseComplexAction(ComplexAction object) {
return createComplexActionAdapter();
}
@Override
public Adapter caseSimpleAction(SimpleAction object) {
return createSimpleActionAdapter();
}
@Override
public Adapter caseSimpleActions(SimpleActions object) {
return createSimpleActionsAdapter();
}
@Override
public Adapter caseFreeAction(FreeAction object) {
return createFreeActionAdapter();
}
@Override
public Adapter caseInterruptAction(InterruptAction object) {
return createInterruptActionAdapter();
}
@Override
public Adapter caseSetFeatureCommand(SetFeatureCommand object) {
return createSetFeatureCommandAdapter();
}
@Override
public Adapter caseMeeleAttackCmd(MeeleAttackCmd object) {
return createMeeleAttackCmdAdapter();
}
@Override
public Adapter caseRangedAttackCmd(RangedAttackCmd object) {
return createRangedAttackCmdAdapter();
}
@Override
public Adapter caseIntervall(Intervall object) {
return createIntervallAdapter();
}
@Override
public Adapter caseProbeMod(ProbeMod object) {
return createProbeModAdapter();
}
@Override
public Adapter caseSetExtendetData(SetExtendetData object) {
return createSetExtendetDataAdapter();
}
@Override
public Adapter caseSemanticAction(SemanticAction object) {
return createSemanticActionAdapter();
}
@Override
public Adapter caseDrainCommand(DrainCommand object) {
return createDrainCommandAdapter();
}
@Override
public Adapter caseSpellCommand(SpellCommand object) {
return createSpellCommandAdapter();
}
@Override
public Adapter caseCombatSpellCmd(CombatSpellCmd object) {
return createCombatSpellCmdAdapter();
}
@Override
public Adapter defaultCase(EObject object) {
return createEObjectAdapter();
}
};
/**
* Creates an adapter for the <code>target</code>.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param target the object to adapt.
* @return the adapter for the <code>target</code>.
* @generated
*/
@Override
public Adapter createAdapter(Notifier target) {
return modelSwitch.doSwitch((EObject)target);
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ExecutionStack <em>Execution Stack</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ExecutionStack
* @generated
*/
public Adapter createExecutionStackAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest <em>Damage Test</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.DamageTest
* @generated
*/
public Adapter createDamageTestAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.Command <em>Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.Command
* @generated
*/
public Adapter createCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SubjectCommand <em>Subject Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SubjectCommand
* @generated
*/
public Adapter createSubjectCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SkillTestCmd <em>Skill Test Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SkillTestCmd
* @generated
*/
public Adapter createSkillTestCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd <em>Opposed Skill Test Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd
* @generated
*/
public Adapter createOpposedSkillTestCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.Initative <em>Initative</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.Initative
* @generated
*/
public Adapter createInitativeAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ExecutionProtocol <em>Execution Protocol</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ExecutionProtocol
* @generated
*/
public Adapter createExecutionProtocolAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.Probe <em>Probe</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.Probe
* @generated
*/
public Adapter createProbeAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand <em>Probe Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ProbeCommand
* @generated
*/
public Adapter createProbeCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.PhaseCmd <em>Phase Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.PhaseCmd
* @generated
*/
public Adapter createPhaseCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.CombatTurn <em>Combat Turn</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.CombatTurn
* @generated
*/
public Adapter createCombatTurnAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest <em>Succes Test</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SuccesTest
* @generated
*/
public Adapter createSuccesTestAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ExtendetSkillTestCmd <em>Extendet Skill Test Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ExtendetSkillTestCmd
* @generated
*/
public Adapter createExtendetSkillTestCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd <em>Defens Test Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd
* @generated
*/
public Adapter createDefensTestCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd <em>Succes Test Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SuccesTestCmd
* @generated
*/
public Adapter createSuccesTestCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.InitativePass <em>Initative Pass</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.InitativePass
* @generated
*/
public Adapter createInitativePassAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.CommandWrapper <em>Command Wrapper</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.CommandWrapper
* @generated
*/
public Adapter createCommandWrapperAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ComplexAction <em>Complex Action</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ComplexAction
* @generated
*/
public Adapter createComplexActionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SimpleAction <em>Simple Action</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SimpleAction
* @generated
*/
public Adapter createSimpleActionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SimpleActions <em>Simple Actions</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SimpleActions
* @generated
*/
public Adapter createSimpleActionsAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.FreeAction <em>Free Action</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.FreeAction
* @generated
*/
public Adapter createFreeActionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.InterruptAction <em>Interrupt Action</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.InterruptAction
* @generated
*/
public Adapter createInterruptActionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand <em>Set Feature Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SetFeatureCommand
* @generated
*/
public Adapter createSetFeatureCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd <em>Meele Attack Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd
* @generated
*/
public Adapter createMeeleAttackCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd <em>Ranged Attack Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd
* @generated
*/
public Adapter createRangedAttackCmdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.Intervall <em>Intervall</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.Intervall
* @generated
*/
public Adapter createIntervallAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod <em>Probe Mod</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.ProbeMod
* @generated
*/
public Adapter createProbeModAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SetExtendetData <em>Set Extendet Data</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SetExtendetData
* @generated
*/
public Adapter createSetExtendetDataAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SemanticAction <em>Semantic Action</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SemanticAction
* @generated
*/
public Adapter createSemanticActionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand <em>Drain Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.DrainCommand
* @generated
*/
public Adapter createDrainCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.SpellCommand <em>Spell Command</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.SpellCommand
* @generated
*/
public Adapter createSpellCommandAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link de.urszeidler.eclipse.shr5.gameplay.CombatSpellCmd <em>Combat Spell Cmd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see de.urszeidler.eclipse.shr5.gameplay.CombatSpellCmd
* @generated
*/
public Adapter createCombatSpellCmdAdapter() {
return null;
}
/**
* Creates a new adapter for the default case.
* <!-- begin-user-doc -->
* This default implementation returns null.
* <!-- end-user-doc -->
* @return the new adapter.
* @generated
*/
public Adapter createEObjectAdapter() {
return null;
}
} //GameplayAdapterFactory