/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Succes Test</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* This is a succes test having a threshold.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getThresholds <em>Thresholds</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getNetHits <em>Net Hits</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getTestState <em>Test State</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest()
* @model interface="true" abstract="true"
* @generated
*/
public interface SuccesTest extends Probe {
/**
* Returns the value of the '<em><b>Thresholds</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Thresholds</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The number of hit needed to pass the test.
* <!-- end-model-doc -->
* @return the value of the '<em>Thresholds</em>' attribute.
* @see #setThresholds(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_Thresholds()
* @model
* @generated
*/
int getThresholds();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getThresholds <em>Thresholds</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Thresholds</em>' attribute.
* @see #getThresholds()
* @generated
*/
void setThresholds(int value);
/**
* Returns the value of the '<em><b>Net Hits</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Net Hits</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The number of hits remains after the threshold.
* <!-- end-model-doc -->
* @return the value of the '<em>Net Hits</em>' attribute.
* @see #setNetHits(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_NetHits()
* @model
* @generated
*/
int getNetHits();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getNetHits <em>Net Hits</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Net Hits</em>' attribute.
* @see #getNetHits()
* @generated
*/
void setNetHits(int value);
/**
* Returns the value of the '<em><b>Test State</b></em>' attribute.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.gameplay.SuccesTestState}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Test State</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Test State</em>' attribute.
* @see de.urszeidler.eclipse.shr5.gameplay.SuccesTestState
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_TestState()
* @model transient="true" changeable="false" volatile="true" derived="true"
* @generated
*/
SuccesTestState getTestState();
} // SuccesTest