/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Succes Test</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * This is a succes test having a threshold. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getThresholds <em>Thresholds</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getNetHits <em>Net Hits</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getTestState <em>Test State</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest() * @model interface="true" abstract="true" * @generated */ public interface SuccesTest extends Probe { /** * Returns the value of the '<em><b>Thresholds</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Thresholds</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of hit needed to pass the test. * <!-- end-model-doc --> * @return the value of the '<em>Thresholds</em>' attribute. * @see #setThresholds(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_Thresholds() * @model * @generated */ int getThresholds(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getThresholds <em>Thresholds</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Thresholds</em>' attribute. * @see #getThresholds() * @generated */ void setThresholds(int value); /** * Returns the value of the '<em><b>Net Hits</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Net Hits</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The number of hits remains after the threshold. * <!-- end-model-doc --> * @return the value of the '<em>Net Hits</em>' attribute. * @see #setNetHits(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_NetHits() * @model * @generated */ int getNetHits(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SuccesTest#getNetHits <em>Net Hits</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Net Hits</em>' attribute. * @see #getNetHits() * @generated */ void setNetHits(int value); /** * Returns the value of the '<em><b>Test State</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.gameplay.SuccesTestState}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Test State</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Test State</em>' attribute. * @see de.urszeidler.eclipse.shr5.gameplay.SuccesTestState * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSuccesTest_TestState() * @model transient="true" changeable="false" volatile="true" derived="true" * @generated */ SuccesTestState getTestState(); } // SuccesTest